This code looks like an alien language to me. Or maybe I'm just rusty at C.
[1] https://www.intel.com/content/www/us/en/docs/intrinsics-guid...
[2] https://developer.arm.com/architectures/instruction-sets/int...
s1 = vaddq_u32(s1, vextq_u32(z, s1, 2));
s1 = vaddq_u32(s1, vdupq_laneq_u32(s0, 3));
would be more like this: s1.xy += s1.zw;
s1 += s0.w; #define vaddv(A, B) _Generic((A),
int8x8_t: vaddv_s8((A), (B)),
uint8x8_t: vaddv_u8((A), (B)),
int8x16_t: vaddvq_s8((A), (B)),
uint8x16_t: vaddvq_u8((A), (B)),
int16x4_t: vaddv_s16((A), (B)),
uint16x4_t: vaddv_u16((A), (B)),
int16x8_t: vaddvq_s16((A), (B)),
uint16x8_t: vaddvq_u16((A), (B)),
int32x2_t: vaddv_s32((A), (B)),
uint32x2_t: vaddv_u32((A), (B)),
float32x2_t: vaddv_f32((A), (B)),
int32x4_t: vaddvq_s32((A), (B)),
uint32x4_t: vaddvq_u32((A), (B)),
float32x4_t: vaddvq_f32((A), (B)),
int64x2_t: vaddvq_s64((A), (B)),
uint64x2_t: vaddvq_u64((A), (B)),
float64x2_t: vaddvq_f64((A), (B)))
while in GNU C you can in fact use normal arithmetic and indexing (but not swizzles) on vector types.