Nicely done! I noticed it was sold by http://makegameswith.us/ -- can you elaborate on why you chose them? I notice that they take 30% after Apple takes its 30%, leaving you with just under half of the selling cost as your gross revenue in exchange for help and promotion. How widely have they promoted the game? Your game is also translated into tons of languages; did you need to arrange this yourself, or is that something they helped out with?