In the past a game console might launch at a high price point and then after a few years, the price goes down and they can release a new console at a high at a price close to where the last one started.
Blame crypto, AI, COVID but there has been no price drop for the PS5 and if there was gonna be a PS6 that was really better it would probably have to cost upwards of $1000 and you might as well get a PC. Sure there are people who haven’t tried Steam + an XBOX controller and think PV gaming is all unfun and sweaty but they will come around.
You don’t have to install any drivers or anything and with the big screen mode in Steam it’s a lean back experience where you can pick out your games and start one up without using anything other than the controller.
The "it just works" factor and not having to mess with drivers is a huge advantage of consoles.
Apple TV could almost be a decent game system if Apple ever decided to ship a controller in the box and stopped breaking App Store games every year (though live service games rot on the shelf anyway.)
DualSense 4 and 5 support under Linux is rock-solid, wired or wireless. That's to be expected since the drivers are maintained by Sony[1]. I have no idea about the XBox controller, but I know DS works perfectly with Steam/Proton out of the box, with the vanilla Linux kernel.
My experience with Steam Input is ... OK in some cases. It's annoying that it seems to break games that actually do support the DualSense properly (though full haptics only work in wired mode) like FFXIV.
Thus the PS6 should be around 699 at launch.
Typically, you should be receiving at least an annual cost of living increase each year. This is standard practice for every company I’ve ever worked for and it’s a common practice across the industry. Getting a true raise is the amount above and beyond the annual cost of living increase.
If your company has been keeping your salary fixed during this time of inflation, then you are correct that you are losing earning power. I would strongly recommend you hit the job market if that’s the case because the rest of the world has moved on.
In some of the lower wage brackets (not us tech people) the increase in wages has actually outpaced inflation.
That makes sense. The market for remote jobs has been shrinking while more people are competing for the smaller number of remote jobs. In office comes with a premium now and remote is a high competition space.
If you've got a decent tech job in Canada your marginal tax rate will be near 50%. Any new income is taxed at that rate, so that 3% COL raise, is really a 1.5% raise in your purchasing power, which typically makes you worse off.
Until you're at a very comfortable salary, you're better off job hopping to boost your salary. I'm pretty sure all the financial people are well aware they're eroding their employees salaries over time, and are hoping you are not aware.
In the US the bottom tax brackets where 10% under 2020 $19,750 then 12% next bucket, in 2025 it’s 10% under $23,850 then 12% next bracket. https://taxfoundation.org/data/all/federal/historical-income...
If a console designed to break even is $1,000 then surely an equivalent PC hardware designed to be profitable without software sales revenue will be more expensive.
pc get cheaper but the gpu isnt
Economists use the consumer price index, which tracks a wide basket of goods and services.
Comparing console prices to a single good is nonsense, even if the good has 6000 of years of history, it's not a good comparison to a single good in a vacuum.
Somewhere between 60 hz and 240hz, theres zero fundamental benefits. Same for resolution.
It isnt just that hardware progress is a sigmoid, our experiential value.
The reality is that exponential improvement is not a fundamental force. Its always going to find some limit.
There's a noticeable and obvious improvement from 720 to 1080p to 4k (depending on the screen size). While there are diminishing gains, up to at least 1440p there's still a very noticeable difference.
> Somewhere between 60 hz and 240hz, theres zero fundamental benefits. Same for resolution.
Also not true. While the difference between 40fps and 60fps is more noticeable than say from 60 to 100fps, the difference is still noticeable enough. Add the reduction in latency that's also very noticeable.
If you have this combination and you play with it for an hour and you go back to a locked 100hz Game you would never want to go back. It's rather annoying in that regard actually.
The difference between 60 and 120hz is huge to me. I havent had a lot of experience above 140.
Likewise, 4k is a huge difference in font rendering, and 1080->1440 is big in gaming.
Yes.
> The OP said "somewhere between 60hz and 240hz" and I agree.
Plenty of us dont. A 240hz OLED still provides a signifacntly blurrier image in motion than my 20+ year old CRT.
It didnt have too.
> Something other than framerate is at play here.
Yes, sample and hold motion blur, inherent to all modern display types commonly in use for the most part.
Even at 240hz, modern displays can not match CRT for motion quality.
Resolution-wise, it depends a lot on the kind of content you are viewing as well. If you're looking at a locally-rendered UI filled with sharp lines, 720p is going to look horrible compared to 4k. But when it comes to video you've got to take bitrate into account as well. If anything, a 4k movie with a bitrate of 3Mbps is going to look worse than a 720p movie with a bitrate of 3Mbps.
I definitely prefer 4k over 720p as well, and there's a reason my desktop setup has had a 32" 4k monitor for ages. But beyond that? I might be able to be convinced to spend a few bucks extra for 6k or 8k if my current setup dies, but anything more would be a complete waste of money - at reasonable viewing distances there's absolutely zero visual difference.
We're not going to see 10.000Hz 32k graphics in the future, simply because nobody will want to pay extra to upgrade from 7.500Hz 16k graphics. Even the "hardcore gamers" don't hate money that much.
The resolution part is even sillier - you literally get more information per frame at higher resolutions.
Yes, the law of diminishing returns still applies, but 720p@60hz is way below the optimum. I'd estimate 4k@120hz as the low end of optimal maybe? There's some variance w.r.t the application, a first person game is going to have different requirements from a movie, but either way 720p ain't it.
PS1: 24.32 grams at launch
PS5 (disc): 8.28 grams at launch
(So I guess that if what one uses for currency is a sock drawer full of gold, then consoles have become a lot cheaper in the past decades.)