I think I had tracked 15+ things I would easily qualify as bugs the first two days after upgrading my phone - this would be absolutely unacceptable where I work, and we aren’t a trillion-dollar company with psychotic hiring standards.
Was this even QAed? I don’t like the look, but that’s a personal thing, these are actual issues that are not subjective.
I think they failed with Apple Intelligence (also a mess, without being useful) and needed something big. So they planned this big design change. When they realized they failed miserably, it was too late to undo it.
Even the design being criticized distracts from fraudulently selling phones based on features never shipped.
It should've been a home run for Apple. ChatGPT starts with zero existing apps, Apple has one of the biggest app ecosystem, and with (Siri) Shortcuts they already have most of the necessary interfaces available for years.
They have your context. OpenAI doesn’t know where you are. It doesn’t know what you bought or when you last called your wife, it can’t know your heart rate or your work schedule.
Apple can turn it around.
Great AI is a good model with lots of context. Your model can be the best, but if you need the user to provide the context it’ll never be a great experience.
After working with Claude code for a while now, I’ve become much more aware of how to convey context to a machine, and just how poor some humans are at doing it in conversation.
Your AI product is toast if you need people to make it work.
If Apple doesn't get their act together with the next iOS release, it could be too late.
It's already possible to connect Gmail, and many other services, this can extend even more. The connection of those services could be done by the iOS/Android apps.
I also live near a large city and a couple of smaller cities with busy downtown areas. In each of them the main streets are virtually impossible to perform a u-turn on because of the large amount of traffic. Apple Maps will insist on giving directions which involve taking u-turns on these streets. Google Maps will instead route you the easier way around the block instead of insisting on an impossible u-turn which in the end is slower because of the difficulty in actually performing the maneuver.
Also I find the directions from Apple Maps when taking an exit which further splits into multiple exits to be highly confusing. The spoken directions from Google Maps is much better in these circumstances.
Every new release I try Apple Maps again just to see if it has gotten better in these circumstances and every release I am disappointed.
I think it's really annoying and a major reason I have stopped using it even though I was an advocate at first. Apple can't be bothered to invest as much as Google did to have a proper open map system, with a good web version where people/business can post/add data easily. At this point the privacy stick is tiring because we don't get anything from it and they will comply/sell the data the minute they can profit from it anyway (as they have shown).
So, you just end up paying more for a product that is clearly worse and won't become much better because of Apple's ideology and how stingy they are. They generate a lot of cash but are unable to invest it in proper competitive software.
There are many bad things to be said about Google, but at least they manage to serve pretty good software that is open to everyone...
Set that, and it doesn't use Liquid Glass in your app.
I set it for all my apps. One was designed by a professional designer, who absolutely defecated masonry, when I showed him what it did to our app.
I'm worried that Apple may end up ignoring that flag, and will force us to use LG. That would suck. It says that it's temporary, but I'll bet that Apple will be hating life, if they ignore it.
I'm not freaking out about Liquid Glass, but I don't like it. I completely agree that it is quite unusable.
[0] https://developer.apple.com/documentation/BundleResources/In...
- devs are so siloed, nobody knows what’s going on - product is not communicating anything outside of individual fiefdoms - there is zero QA testing - no designers are actually signing off on the final results
…which all seem pretty typical for a large bureaucracy, I guess I just had higher expectations of Apple, since we pay a premium for their products. Some of these bugs are frankly pretty embarrassing.
I feel that SwiftUI is not ripe. I use it for one of my apps (I have to, in order to use the charts), but it’s too limited to use for anything else.
I actually want SwiftUI to work. I think they have a good idea, but it’s a massive undertaking, and really, breathtakingly ambitious, when you consider what it’s trying to do.
UIKit represents a mature tech that has been refined since 2008, and a lot of that is based on lessons learned, implementing AppKit, which has been around forever (especially if you consider that it came from NeXTSTEP, which probably started in the 1980s). With AutoLayout and UIKit, I can do pretty much anything I want.
(Search is comically bad.)
Why does one show up and one doesn’t? The one that doesn’t is a built-in Apple app, too. They both have identical settings for “show app in search”. This worked fine before iOS 26.
What I hear about Apple sounds more and more like what I used to hear about Microsoft, especially Microsoft of Ballmer times, when teams inside it clandestinely warred with each other, instead of cooperating.
Apple has this vision-driven culture, and the inclination towards internal secrecy, so that competitors won't steal their thunder. It worked relatively well under Steve Jobs, and whoever he assigned. It worked far less successfully when Jony Ive's ideas of usability made Macbooks into visually more sleek, but less loved devices. Whoever came up with Liquid Glass, has some interesting vision, but the gimmick value in its current implementation seems to dominate, and the usability shortcomings seem to be ignored. Technology-wise, it's half-baked. This means to me that Apple internally not in a good state, the leadership has trouble hearing the voice of reason.
Apple of course has an immense inertia. But giants like Nokia or General Motors also used to have an immense inertia, wads of cash, and dominant market positions.
Ah yes, let's require all developers scramble to try and fix their apps instead of spending time to actually fix and polish the design system we force down everyone's throats.
- Use dark mode
- Go to wikipedia (or any white page)
- Open the keyboard
- Watch the keyboard start in light mode and then resize very weirdly within its container as it switches to dark mode
Atleast it does on an iphone 12
On MacOS, it even requires running terminal commands at startup to fix performance regressions.
This is hitting people who aren't tech-savvy particularly hard, and it makes my position as a security advocate ("always update your devices!") hard to maintain. For most people, not updating their devices means they have more reliability and consistency in their devices, because of things like this.
The one good thing with iOS 26 is that Apple reverted their destructive redesign of the iOS 18 Photos app. Maybe they can be hurt enough to revert the destructive redesigns throughout iOS 26.
I hope to some day read a book describing what's been happening at Apple these past few years. It's safe to assume not a single person at Apple thought this was ready to release, and yet it did. This has to be the result of some serious dysfunction as-of-yet not known to the public.
You can't just say that and not share the goods
launchctl setenv CHROME_HEADLESS 1
defaults write -g NSAutoFillHeuristicControllerEnabled -bool falseI don't really see it among family and friends. My parents who are not very technical mostly went shrug, it looks a bit different and went on with their lives. The only family member who said anything about it was our daughter, who likes it a lot.
Agree that Photos is much-improved.
Personally I am not really a fan of liquid glass. On the Mac, I don't notice it much. On the iPhone I find it more noticeable, the primary thing I'm annoyed by is the overlay with video play controls (macOS too). I would rather have seen them invest time into fixing existing issues than a redesign (e.g. why can I not configure Headphone Accommodations on the Mac for AirPods Max, but I can on the iPhone).
It's not like iOS where, once updated, you're generally blocked from ever downgrading back to a previous OS version.
I'm going to ride iOS 18 and macOS 15 into the sunset and then leave the Apple ecosystem.
Increase contrast + reduce transparency did it for me.
Disclaimer: Don't follow Apple or HN a lot. And these opinions are maybe more of my perceptions than facts. Open to corrections.
Also compiler performance - People get fed up of "The compiler could not type check the expression in reasonable time" and just say fsck-it and ship broken stuff.
It is one of the reasons that now >40% of apps on iOS/MacOS now use other frameworks - and that percentage is steadily climbing. (I think that number has already crossed 50% recently).
Apple needs to re-invent their UI framework from scratch. Plain old-school MVC worked better.
That said, it's still comically large, and actually intrudes onto app UI in some cases, especially with scrollbars.
But this...this feels like a symptom of something fundamental inside Apple going wrong.
So, I didn't expect to mind this at all, despite lots of people apparently hating it.
Then I upgraded. And yeah, it's remarkably shitty looking, first time I've agreed with the "haters" for a macOS release. It looks like an above-average GTK theme, which is to say, awful. Plus they found a new and different way to make Safari's tabs look like crap (and I'd swear tab manipulation is super laggy now, where it wasn't before) and this time I can't fix it with a settings toggle. Like, that element specifically looks and feels like it's from a below average GTK theme.
P.S. thank you for using the correct form of “effect”!
I had a MacBook Pro with the touchbar for a little while. I found it to be useless. I do agree if they had left the function keys alone it would have been a much better, or at least less annoying, option.
The reason why I don't want an actual touch screen on my laptop (after using two laptops with one) is because it's just not ergonomic. For one thing, operating it strains the arm very quickly. For another, it means covering the screen with fingerprints, although that's less of an issue with modern ultrabright screens (but sometimes I don't want bright).
A dedicated touchscreen that's located in an area where it's actually convenient to use is a very different story though.
An upright screen that you need to use for lots of input would indeed result in the arm becoming tired quickly. But no one actually uses their touchscreen laptops like that. It’s an additional form of input. Most of the time you still use the keyboard and mouse/trackpad. But it’s very convenient sometimes to reach forward and touch the thing you want to click instead of mousing over to it (especially if you have multiple monitors). It’s also extremely convenient/comfortable for scrolling through long documents if you have a laptop on or near your lap. You rest your hand on the base/your lap/table and scroll with your thumb.
I don’t use the touchscreen on my Windows laptops a ton, but I still use it daily. And I miss it when I use my MacBook.
In any case I think that the MacBook designs are stale and really stuck in the past, for now they only win because of the build quality and the silicon. But competitors are quite close, so if Apple continue with their destruction of macOS there won't many reasons to keep buying.
The point isn't to have the whole system of being able to be used with touch but to allow specific touch interactions depending on the context. It doesn't make sense to have big buttons and menus when you are going to hit them with a mouse/stylus most of the time regardless of touch interactions. This is a problem with all or nothing Apple approaches.
You can already see that with iPadOS: at first the iPad was basically a giant iPhone made mostly for content consumption and the touch only approach made sense because it was optimized to be used conveniently on a couch for relatively simple tasks. But as the hardware evolved and they added stylus support, software has gotten more complex in order to allow more advanced tasks. However, outside of purely artistic endeavor (where you use the table as a canvas to draw on) the UI who still has major focus on being touch centric stop making sense. If you are going to use it as a productivity machine, a keyboard is basically a requirement (why would you want to lose half the screen to display a virtual keyboard in the first place) and a finer pointing device (trackpad/mouse) becomes almost a necessity. At this point you end up having an overblown UI with large touch target that hinders information density/compactness even though you won't use it much that way. It makes the software not as good as it could be and forces poor use of the display space.
You end up in a weird place where the high-end iPads are completely overkill for the typical media consumption tablets were targeting but at the same time it's not a very good productivity device and not just because of the locked down nature of the OS (that only adds insult to the injury) but because it ends up being poorly optimized for that use case.
And this is what I fear they will do with MacBooks: a weird middle ground where you have to deal with the tradeoffs of both interactions methods instead of enabling touch/stylus in the specific parts where it makes sense. There is no need to have macOS fully touch compatible, only to support touch input in specific apps/use case where it makes sense. On top of that, Apple already knows how to transform a device for another use case just with software: in the 2000s they had Front Row, which allowed you to transform a regular Mac into a media center to be used with only a remote. That was just a software layer on top of the standard OS.
With the compatibility of iOS/iPadOS apps on Macs thanks to Apple Silicon, there is no real reason they couldn't just create this type of software layer that could enable fully touch centric use case on top of the regular productivity use case. And keep other parts of the system as they are just using the touch layer for the most commonly known use cases inside of apps (mostly scrolling/navigating, rough selection, etc).
But they don't want to do that because they are trying to sell hardware as much as possible, so they would rather make any given device miss a piece of the puzzle to force buying another device.
As far as I'm concerned, they could have made an iPad/MacBook hybrid for a long time now, where the display part could snap on a keyboard base and change primary interaction method accordingly. They won't because it means a single device could fulfill all the needs for most people who don't need heavy computing power.
In many ways Microsoft approach is actually better/smarter but they are being let down by inferior hardware (and to some extent the general hate on Windows, which is somewhat deserved but not as much as people make it).
To return to my parallel, at first Apple's approach with HiDPI led people to believe that they were ahead but, in the end, it was only a shortcut, requiring specific display resolution/form factor to enable proper integer scaling. It took a while for Microsoft to catch up, but now their solution is more flexible and allows for arbitrary resolutions that enables more different hardware configurations and ultimately use cases.
I feel it's the same problem. Apple is stuck in their ways and cannot let go of the touch centric approach, because this is what Steve Jobs argued for. They completely ignore that this argument was only about a mobile device that you carry in your pocket, where speed and convenience are the primary factors. And indeed, it is exactly what was needed for smartphones to be truly useful. But trying to apply this thinking blindly to every device regardless of their primary mode of use is self-defeating, yet this is what they are hell bent on doing it seems.
I've been an early adopter of this kind of thing (remember Asus Transformer?) and used it a lot. In my experience, the catch is that to make the screen detachable and usable on its own, it needs to contain most of the electronics and at least part of the battery, with the keyboard then becoming a dock with perhaps a battery extension. And the problem with that is that it makes the screen heavier and the keyboard lighter to the point where you can't have the screen at a comfortable angle when the whole device is on your lap (or if you can, it requires constant effort to maintain balance). It's perfectly fine if you have a desk or other such surface, but, well, it's a laptop, right?
Apple did an interesting thing with their iPad keyboard dock where instead of arranging it like a clamshell laptop, they suspend the screen above the keyboard, which allows them to move it closer to the user. I have one of those for a 14" iPad Pro. It balances better on the lap, but now you can't use it well while reclining...
That said I still think the concept could work, but it would require consciously designing around this problem. Personally I would be perfectly fine with stuffing the keyboard with more batteries as a counterweight, but I think that designers are reluctant to do this because it increases the overall weight of the device.
Anyway, on a device like that, yes, touch makes a lot of sense. On a regular laptop, IMO no (but with some exceptions; e.g. Lenovo's Yoga, and to some extent even Thinkpads because you can open them all the way to 180 degrees).
This is the SurfaceBook. The base has extra battery, extra GPU, and the hinge “unwinds” to extend the base a bit to help with balance.
Nice concept but it definitely makes it heavier. I’m not really sure the market for this kind of device is very large. But then I feel the same way about 13” tablets and Apple sells enough of those to justify keeping them in the lineup so what do I know.
The Surface Book is a 9 years old device at this point. I think it's the Microsoft curse, they have a good idea but launch it half-baked and lose interest. They didn't control the most important piece of the stack anyway: the silicon. Nowadays with the Snapdragon chips they would have a chance at making something much better, but they failed too early, made a weird compromise with the Surface Laptop Studio (wasn't too bad but too expensive for the compromises) and then gave up. They focus on the Surface Pro which isn't too bad because unlike Apple they actually allow a full fat OS to run and it's not a very good tablet (at least in the media consumption sense) but it makes for a pretty decent laptop.
Of course, you have to deal with Windows and it's not as efficient as an iPad would be.
For the 13" tablet market the appeal is really easy: it can be a notepad that you draw on, you can annote document directly, write equation/diagrams/whatever with the stylus and at the same time it can be a laptop by just snapping a keyboard base to it. The major problem is the software: ideally you want to be able to use "full-fat computer OS" software when bolted on to the keyboard but at the same time enable touch centric usage when used as a notepad/tablet.
Apple could very much do it: they already enable running iPad apps on macOS, they would just need to figure out a layer on top of macOS that would enable usage of touch for the relevant apps without needing to convert the full OS to be touch ready. Just like they did back in the days with Front Row, to enable media center usage out of a regular Mac.
I'm pretty sure they already know how to solve most of the problems (maybe they even have prototypes) but I believe they won't because it is not in their interest profit wise.
I have tried the iPad Pro dock solution and it's exactly what motivates my argument. The floating aspect is largely pointless and mostly serve as a look thing (if anything it makes it more tiring to raise your hand to use touch) while having stability compromises, and not providing enough advantages (they just added a port, the trackpad is small but at least the keyboard is better now). I don't think the weight argument is very relevant since the combo already weighs more than a MacBook Air. The point is to make it a more complete professional device, something has to give, MacBook Pros are heavier and people deal with it. To keep weight down they have the Air line, this is what it should be for, not selling re-heated designs at a discount (but of course the bean counter will disagree with that).
They could make a much beefier base, with more ports and actually invest some engineering into figuring out a great hinge mechanism that the iPad part could lock into. They wouldn't need to rework a lot of the iPad parts and with their current chips you could get double battery life for what would be a very modular powerful device. Apple used to be able to do that, I don't know if you have ever dismantled a "Sunflower" iMac but I can tell you it was great engineering. I wish they would work their ass off to deliver something "magical" like that.
But they won't because they know very well that many pros already get by just fine with a MacBook Air but they need to buy an iPad on top of that if they want stylus/touch functionality. You can infer that because the iPad Pro uses the same exact chip as the MacBook Air and the device drivers must be extremely similar outside of touch/stylus and camera. If they wanted, they could at least allow dual boot macOS/iPadOS with not much work at all. The touch target is a poor argument since it would work just fine with the stylus and using Wacom displays with a Mac has been a thing since quite a while now.
It's purely commercial greed that motivates their behavior and it's the real reason they don't even try to make a device like that. One could argue that it's too niche, but that would be quite an argument, considering Apple just dumped billions of dollars in a Vision Pro, that ironically lacked vision and is the exact definition of niche. The problem with VR headset was never a technology quality problem in the first place but the fact that it doesn't really enable any kind of usage that goes past the cool demo to make up for the massive tradeoffs in useability/convenience.
So, you have Apple dumping billions into a stupid "me too" product while purposefully ignoring a potentially innovative device because they are afraid that they would lose money. I doubt we would get the iPhone today if Apple got as successful as it is with just Macs/iPods.
I haven't used an Asus Transformer but I have used a Surface Pro and my brother has a Surface Book. The potential is there but they are clearly let down by the comparatively much worse hardware. And that's the point, for anyone else than Apple this type of device is very hard (especially since their volumes are much worse) but if there is one company that has every building block that could make this go from very cool concept to absolutely amazing it's them.
And yes, I agree that on a regular laptop having touch is not that important, you need to enable the tablet/flat notepad use cases to make it worthwhile which is exactly why 180/360 laptops with special hinges are still a decent target. But Apple could do it all.
I don't think this is atypical, we have color screens for a reason.
Especially widgets are really bad. The widget for my car shows the battery level as a bar chart. During charging it's green, if there is a charging error it's red, when parked it's white/gray. In the glass mode I need to look really hard to see what's happening. All the color coded information is gone. Same for my todo list widget, due items are orange, long overdue items are red. With glass mode on they all look the same.
Back to Linux for me. Ended up ordering a Thinkpad X1 Carbon instead, and am planning to throw Fedora on it.
I disliked the update for a week or so at first, but I have to say I find the liquid animations fun now.
This might be the most harrowing review that you can give without realizing it. UI animations are supposed to get out of the way. If you can recognize them as "fun", the most likely interpretation is that they are forcing you to expend attention, which in this age is one of your most valuable resources.
Luckily I’ve also discovered that you can revert back to “bottom” tab mode in the settings, which brings back something similar to the old UI.
I can’t believe Apple shipped this.
[0] How to Turn Liquid Glass into a Solid Interface:
0: https://tidbits.com/2025/10/09/how-to-turn-liquid-glass-into...
What are some of the elements that have major impact?
I think it all stems from trying to unify the UX/UI across devices, and to also pull the Vision VR device into that iphone-iPad-MacBook-watch grouping. Handoff and other cross-device interactions suffer when you have significantly different UI elements or interactions.