I've upvoted you, but I'm not so sure I agree though.
Sure, each allocation imposes a new obligation to track that allocation, but on the downside, passing around already-allocated blocks imposes a new burden for each call to ensure that the callees have the correct permissions (modify it, reallocate it, free it, etc).
If you're doing any sort of concurrency this can be hard to track - sometimes it's easier to simply allocate a new block and give it to the callee, and then the caller can forget all about it (callee then has the obligation to free it).
struct parsed_data * = parse (...);
struct process_data * = process (..., parsed_data);
struct foo_data * = do_foo (..., process_data);
you can do parse (...) {
...
process (...);
...
}
process (...) {
...
do_foo (...);
...
}
It sounds like violating separation of concerns at first, but it has the benefit, that you can easily do procession and parsing in parallel, and all the data can become readonly. Also I was impressed when I looked at a call graph of this, since this essentially becomes the documentation of the whole program.Short-run programs are even easier. You just never deallocate and then exit(0).
Doesn't this techically happen with most of the modern allocators? They do a lot of work to avoid having to request new memory from the kernel as much as possible.
Like, every ~thousand malloc calls invoked (s)brk and that was it.
> Short-run programs are even easier. You just never deallocate and then exit(0).
What's special about "short-run"? If you deallocate only once, presumably just before you exit, then why do it at all?
Not sure why many people seem fixated on the idea that using a programming language must follow a particular approach. You can do minimal alloc Java, you can simulate OOP-like in C, etc.
Unconventional, but why do we need to restrict certain optimizations (space/time perf, "readability", conciseness, etc) to only a particular language?
In Java, you don't care because the GC cleans after you and you don't usually care about millisecond-grade performance.
GP didn't say "zero-alloc", but "minimal alloc"
> Why should "nice" javaesque make little sense in C?
There's little to no indirection in idiomatic C compared with idiomatic Java.
Of course, in both languages you can write unidiomatically, but that is a great way to ensure that bugs get in and never get out.
> Of course, in both languages you can write unidiomatically, but that is a great way to ensure that bugs get in and never get out.
Why does "unidiomatic" have to imply "buggy" code? You're basically saying an unidiomatic approach is doomed to introduce bugs and will never reduce them.It sounds weird. If I write Python code with minimal side effects like in Haskell, wouldn't it at least reduce the possibility of side-effect bugs even though it wasn't "Pythonic"?
AFAIK, nothing in the language standard mentions anything about "idiomatic" or "this is the only correct way to use X". The definition of "idiomatic X" is not as clear-cut and well-defined as you might think.
I agree there's a risk with an unidiomatic approach. Irresponsibly applying "cool new things" is a good way to destroy "readability" while gaining almost nothing.
Anyway, my point is that there's no single definition of "good" that covers everything, and "idiomatic" is just whatever convention a particular community is used to.
There's nothing wrong with applying an "unidiomatic" mindset like awareness of stack/heap alloc, CPU cache lines, SIMD, static/dynamic dispatch, etc in languages like Java, Python, or whatever.
There's nothing wrong either with borrowing ideas like (Haskell) functor, hierarchical namespaces, visibility modifiers, borrow checking, dynamic dispatch, etc in C.
Whether it's "good" or not is left as an exercise for the reader.
Because when you stray from idioms you're going off down unfamiliar paths. All languages have better support for specific idioms. Trying to pound a square peg into a round hole can work, but is unlikely to work well.
> You're basically saying an unidiomatic approach is doomed to introduce bugs and will never reduce them.
Well, yes. Who's going to reduce them? Where are you planning to find people who are used to code written in an unusual manner?
By definition alone, code is written for humans to read. If you're writing it in a way that's difficult for humans to read, then of course the bug level can only go up and not down.
> It sounds weird. If I write Python code with minimal side effects like in Haskell, wouldn't it at least reduce the possibility of side-effect bugs even though it wasn't "Pythonic"?
"Pythonic" does not mean the same thing as "Idiomatic code in Python".
I started writing sort of a style guide to C a while ago, which attempts to transfer ideas like this one more by example:
Very importantly, because Java is tracking the memory.
In java, you could create an item, send it into a queue to be processed concurrently, but then also deal with that item where you created it. That creates a huge problem in C because the question becomes "who frees that item"?
In java, you don't care. The freeing is done automatically when nobody references the item.
In C, it's a big headache. The concurrent consumer can't free the memory because the producer might not be done with it. And the producer can't free the memory because the consumer might not have ran yet. In idiomatic java, you just have to make sure your queue is safe to use concurrently. The right thing to do in C would be to restructure things to ensure the item isn't used before it's handed off to the queue or that you send a copy of the item into the queue so the question of "who frees this" is straight forward. You can do both approaches in java, but why would you? If the item is immutable there's no harm in simply sharing the reference with 100 things and moving forward.
In C++ and Rust, you'd likely wrap that item in some sort of atomic reference counted structure.
But we use different approaches for different languages because those languages are designed for that approach. You can do OOP in C and you can do manual memory management in C#. Most people don't because it's unnecessarily difficult to use languages in a way they aren't designed for. Plus when you re-invent a wheel like "classes" you will inevitably introduce a bug you wouldn't have if you'd used a language with proper support for that construct. You can use a hammer to pull out a screw, but you'd do a much better job if you used a screwdriver instead.
Programming languages are not all created equal and are absolutely not interchangeable. A language is much, much more than the text and grammar. The entire reason we have different languages is because we needed different ways to express certain classes of problems and constructs that go way beyond textual representation.
For example, in a strictly typed OOP language like C#, classes are hideously complex under the hood. Miles and miles of code to handle vtables, inheritance, polymorphism, virtual, abstract functions and fields. To implement this in C would require effort far beyond what any single programmer can produce in a reasonable time. Similarly, I'm sure one could force JavaScript to use a very strict typing and generics system like C#, but again the effort would be enormous and guaranteed to have many bugs.
We use different languages in different ways because they're different and work differently. You're asking why everyone twists their screwdrivers into screws instead of using the back end to pound a nail. Different tools, different uses.
This is not a serious argument because you don't really define good C code and how easy or practical it is to do. The sentence works for every language. "Good <whatever language> code doesn't get you pwned"
But the question is whether "Average" or "Normal" C code gets you pwned? And the answer is yes, as told in the article.
there's a genius to this: if you're going to optimize prematurely, do it right out of the gate!
And what about escapes?
That kills any non-allocation dreams. Moment you have "Hi \uxxxx isn't the UTF nice?" you will probably have to allocate. If source is read-only you have to allocate. If source is mutable you have to waste CPU to rewrite the string.
Depends on what you are doing with it. If you aren't displaying it (and typically you are not in a server application), you don't need to unescape it.
Same goes for other characters such as \n, \0, \t, \r, etc. All half in native byte representation.
The voice of experience appears. Upvoted.
It is conceivable to deal with escaping in-place, and thus remain zero-alloc. It's hideous to think about, but I'll bet someone has done it. Dreams are powerful things.
And usually if you want maximum performance, buffered read is the way to go, which means you need a write slab allocation.
Where did that allocation happen? You can write into the buffer you're reading from, because the replacement data is shorter than the original data.
Even if we pretend that the read buffer is not allocating (plausible), you will have to allocate for the write source for the general case (think GiB or TiB of XML or JSON).
The "somewhere you have to write to" is the same buffer you are reading from.
Writing to it would be pointless because clears obliterate anything written; or inefficient because you are somehow offsetting clears, which would sabotage the buffered reading performance gains.
If the source JSON/XML is in a writeable buffer, with some helper functions you can do it. I've done it for a few small-memory systems.
However, for many applications, it will be better to use a binary format (or in some cases, a different text format) rather than JSON or XML.
(For the PostScript binary format, there is no escaping, and the structure does not need to be parsed and converted ahead of time; items in an array are consecutive and fixed size, and data it references (strings and other arrays) is given by an offset, so you can avoid most of the parsing. However, note that key/value lists in PostScript binary format is nonstandard (even though PostScript does have that type, it does not have a standard representation in the binary object format), and that PostScript has a better string type than JavaScript but a worse numeric type than JavaScript.)
Ergonomically, it's pretty much the same as parsing the JSON into some AST first, and then working on the AST. And it can be much faster than dumb parsers that use malloc for individual AST elements.
You can even do JSON path queries on top of this, without allocations.
struct SomeStruct {
char *some_string;
int some_number;
};
You would need to declare a descriptor, linking each field to how it's spelled in the JSON (e.g. the some_string member could be "some-string" in the JSON), the byte offset from the beginning of the struct where the field is (using the offsetof() macro), and the type.The parser is then able to go through the JSON, and initialize the struct directly, as if you had reflection in the language. It'll validate the types as well. All this without having to allocate a node type, perform copies, or things like that.
This approach has its limitations, but it's pretty efficient -- and safe!
Someone wrote a nice blog post about (and even a video) it a while back: https://blog.golioth.io/how-to-parse-json-data-in-zephyr/
The opposite is true, too -- you can use the same descriptor to serialize a struct back to JSON.
I've been maintaining it outside Zephyr for a while, although with different constraints (I'm not using it for an embedded system where memory is golden): https://github.com/lpereira/lwan/blob/master/src/samples/tec...
Using fixed size buffers doesn't fix out of bounds errors, and stack corruption caused by such bugs.
Naturally we all know good C programmers never make them. /s