and combined with slow-decay phosphors made for some beautiful "trail" effects
Thank you. This is such an under-appreciated aspect of vector games' unique look on real hardware. A pixelated display of any sort can only yield a rough approximation at best.
Why do you feel this way? With sufficient DPI, to me this is fairly easy to achieve. A few examples of emulation that look like they're doing a very good job:I think they have the bloom dialed up way too high, and maybe the trails aren't prominent enough, but I assume those are easy things to tweak.
https://www.youtube.com/watch?v=Z4lHsVueSj0
I'm not sure about the Vectrex CRT, it may have longer persistence phosphor.
This alone still wouldn't remotely resemble a real vector display...
They would also need to accurately simulate the glow/bloom of the lines, and the phosphor decay rate over time that leads to effects like the "trail" behind the bullets in Asteroids. That is all extremely feasible. In a lot of ways, much easier than emulating a raster CRT display.
However, I have never seen a commercial emulation product do this with any competency.
Presumably because the number of people who would actually care is not large enough to affect the sales figures in any meaningful way.