Hm. interesting. so, uh, for simplicity, we have 256^3 routes, right? each one is, uh, what,33 bits of data? I mean, you need 3 bytes for the network and then what, uh, 5 bits for the mask? then okay 4 bits for the dest so 33 bits per route, no? so (33*256^3)/8 is 69206016 bits, or what,66 megabytes? sweet jesus, you are right. I mean, you are off by an order of magnitude, but at this scale, who gives a shit about an order of magnitude.
Interesting. 'cause none of the commercial routers do this. which is fucking weird. With this optimization (only store the first 3 octets, as you aren't routing anything smaller, have a lookup table for dest. addresses.) you could take full tables in puny amounts of CAM that come on, say, l3 switches. I will ask around as to why this isn't done.
(of course, with IPv6, this does not come close to solving the problem. /32 is the 'standard' handout for ISPs, and usually the smallest prefix you accept is a /48. There are a lot of fucking /32s.)
Also, you'd have some complications, as /32s are commonly used to blackhole DDoS targets, but you only have a handful of those, so that would add complexity but it wouldn't kill the idea.
I bet I'm missing something- I mean, every two bit ISP would be really happy to give you ten grand for a 10G full-tables bgp router, and you can get l3 switches with enough cam for that and a few 10G ports for little more than half that.