MinoMonsters (YC W11) Hits 1.5M Players, Gets A Little More Funding
techcrunch.com
techcrunch.com
1) 19 reviews in the App Store. 2) It's free
Money doesn't grow on trees unfortunately.
2) We're a free-to-play iOS game, our revenue is through in-app purchases.
It's one of the few truly great (and great-looking) iOS games.
Tell me that wasn't interesting and unique. I don't see it in the wild, let me tell you that.
(a) the fact that good startup ideas have to look like bad ideas initially and
(b) that the optimal way to grow a startup is to launch something as small as possible as fast as possible
together mean that most startups look bad initially.
I wouldn't say just you though, because there are a lot of people who don't grasp this.
I think it comes down to a difference between those who see the now and those who see 3-10 years out. If they came to you and said "we've got this awesome game, and we plan to stop there", you wouldn't fund them; that's what most people see. I have no idea what trick they have up their sleeve or if they'll sink or swim, but if it's a YC company, you can assume they have a grand plan (even if it's wrong in the end) to be a Big Thing (TM). That most people don't see it is probably a good thing.
I dont know if it's just me, but I have a question about that: http://news.ycombinator.com/item?id=4563402