https://web.archive.org/web/20230929180112/https://techrepor...
https://web.archive.org/web/20011108190056/https://hardocp.c...
https://web.archive.org/web/20011118183932/www.3dcenter.de/a...
https://web.archive.org/web/20230929180112/https://techrepor...
https://web.archive.org/web/20011108190056/https://hardocp.c...
https://web.archive.org/web/20011118183932/www.3dcenter.de/a...
Ati did not rename quake to quack as I originally thought from this! :)
These changes are supposed to have minimal to no impact on the actual output, but sometimes vendors are really aggressive, and significantly degrade the outputs so that the game can run faster on their hardware.
Do you have a source for this? I’d like to see some examples
Eg. Frostpunk has Antialiasing for transparency layers on. Slay the spire does not. I never set these settings. Nvidia literally does a lookup on first run for what they judge as best defaults and sets these appropriately.
Every single game/program you install has different options from a huge list of possible optimizations.
[1]: https://github.com/KhronosGroup/Vulkan-Headers/blob/main/inc...
Funnily, it's under an older submission of the same cutlass optimizations.
When it comes to computer graphics, iirc it's pretty normalized now - graphics drivers all seem to have tweaks, settings, optimizations and workarounds for every game.
(As an aside, I hate that I have to link to archive.org, there's a lot of dead links nowadays but these are important things to remember).
[0] https://web.archive.org/web/20250306120819/https://www.anand...
[1] https://en.wikipedia.org/wiki/Volkswagen_emissions_scandal
[2] https://web.archive.org/web/20051218120547/http://techreport...
[3] https://www.servethehome.com/impact-of-intel-compiler-optimi...
Even Mesa has them: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/uti...
Maybe hyperbole, but I think obviously they can't do this for literally every game, that would require huge personnel resources. At least looking at mesa (linked elsewhere), only ~200 games are patched, out of what 100k PC games? So <1%.
Page 1 https://web.archive.org/web/20071028172853/http://techreport...
Page 2 https://web.archive.org/web/20111130162817/http://techreport...
Page 3 https://web.archive.org/web/20080213212637/http://techreport...
Page 4 https://web.archive.org/web/20101110031431/http://techreport...
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