Stadia required special version of games, so it wouldn't be that useful
Stadia required special version of games, so it wouldn't be that useful
Artemis is a bit better, but it still requires per-device setup of displays since it somehow doesn't disable the physical output next to the virtual one. Those drivers also add latency to the capture (the author of looking glass really dislikes them because they undo all the hard work of near-zero latency).
[1]: https://github.com/acuteaura/universe/blob/main/systems/_mod...
> Built-in Virtual Display with HDR support that matches the resolution/framerate config of your client automatically
It includes a virtual screen driver, and it handles all the crap (it can disable your physical screen when streaming and re enable after, it can generate the virtual screen by client to match the client's needs, or do it by game, or ...)
I stream from my main pc to both my laptop and my steamdeck, and each get the screen that matches them without having to do anything more than connect to it with moonlight.
> virtual_display (charp)
> Set to enable virtual display feature. This feature provides a virtual display hardware on headless boards or in virtualized environments. It will be set like xxxx:xx:xx.x,x;xxxx:xx:xx.x,x. It’s the pci address of the device, plus the number of crtcs to expose. E.g., 0000:26:00.0,4 would enable 4 virtual crtcs on the pci device at 26:00.0. The default is NULL.
[1]https://www.kernel.org/doc/html/latest/gpu/amdgpu/module-par...
edit: didn't realize you're the OP lol