Plenty of my friends who were less than geniuses enjoyed these same games I did.
Games now just focus more on lower engagement players. It's easier than ever to get into a game but, easy come, easy go. Frustration just serves to get someone to move on rather than buckle down and persist. Previously, when gaming was less easy to get into, the population of gamers self selected to people who had already significantly invested in the hobby and were much more dedicated to it.
I think the ability to solve the obtuse puzzles and deal with unexplained mechanics had a lot more to do with lack of alternative options and the sunk cost fallacy rather than superior intellect.