I could never quite put my finger on why the large island felt so... empty? in the north, but it being canceled for most of the development cycle is an insight I never thought I'd have, so thank you very much for the insight.
The volumetric terrain of JC3 was an awesome improvement on JC2, with the second island being very for the terrain and vertical bases.
I tried JC4 and it was disappointing... It never clicked with me and (just like the author) I felt it was worse than JC3 in almost every way.
Major thanks to the author for the blog post, growing up and working in software I really appreciate the perspective and both Avalanche studio and the author for their work on these two awesome and timeless games. Despite the apparent hell of development, playing it always felt magical to me (maybe not the car handling in JC2 but I digress) <3