The long tail is long no matter what. Which is why the most robust solutions deploy sensors with orthogonal sensing modalities that can compliment one another. By relying on only one sensor type, Tesla has made it hard for their system overly brittle, which has resulted in avoidable deaths and destruction.
> LiDAR is much slower, more difficult to process
LiDAR in my experience is much easier to process, as the sensor stream is just an array of distances. Camera in my experience is much harder to process, as the sensor stream is an array of RGB values from which you have to infer distances. So by what metric are you alleging LiDAR is more difficult to process?
> sensor fusion adds its own errors.
You'll have to do a degree of sensor fusion across all the camera sensors anyway, so going camera-only don't absolve you of having to fuse sensor streams and come up with a belief. Sensor fusion in general tends to decrease overall system error as more sensors are added.
https://www.blogordie.com/2023/09/hw4-tesla-new-self-driving...
2000 can be good for doing multiexposure and maybe detecting fine movement, but assuming that everything running 2000FPS (and processing 16000 frames/sec) is not a simple thing, esp, if you're running in an uncontrolled and chaotic environment.
First one is dependent on the manufacturing process, and the second one is dependent on your sensor size.
Currently, the leading sensor manufacturers (namely Sony Semiconductor and Canon) are doing very low noise sensors. However, to get both these low noise levels and convincing images needs full frame sensors, at least. APS-C can somewhat close, but it can't be there (because physics).
Even in that case, you can't do 2000FPS and get meaningful images from every one of them.
There's no way that a Tesla car cam sports full frame or APS-C sensors.
So, it's physics.
When you manufacture something which computes, power consumption and internal noise improvement is more drastic with improved manufacturing processes. When you are measuring something, you don't need or want too small pixels or features to begin with.
So having a small gigapixel sensor just because your process allows creates more disadvantage over having a sensor same size with a lower resolution, from light capturing angle. So, low-light sensitivity and resolution is a trade-off.
Back-illuminated sensors used by all contemporary cameras created this leap rather than reducing feature size via improved processes. You already pack the sensor as dense as possible (you don't want gaps or "smaller" pixels w/o increasing resolution either), and moving data/power plane away from pixels is the biggest contributor to noise in the sensor.
See the link [0]. Top left image is full frame, top right is APS-C, bottom left is M4/3, and bottom right is full frame / high-res (60+MP) sensors.
When you look at the images, smaller the sensor, worse the noise performance. When you compare full-size images of top left to bottom right, top left image is better in terms of noise. I selected RAW to surface "what sensor sees" The selected spot is the darkest point in that scene.
You can select JPEG to see what in camera image processing does to these images. Shutter speed is around 1/40s and ISO is fixed at 12800 since it's the de-facto standard for night photography.
> Also you bypassed the possibility of timing multiple sensors separately to achieve 2000fps.
Working on an image which doesn't reflect real world is a bit dangerous, isn't it?
[0]: https://www.dpreview.com/reviews/image-comparison?attr18=low...
Fine, so maybe you think this is too much. But 10x this still gives you 14cm between frames, at what is already speeding in most jurisdictions I know of.
2000 FPS seems to my untrained eye like a problem, not a feature.
What do you mean by "sees"? I'll bet you that you can't walk around wearing a VR headset running at 25 FPS for more than 30 seconds without violently emptying your stomach. Trying to watch a movie on a display that doesn't exhibit motion blur also makes me motion sick.
Human brain doesn't see in terms of frames at all. There's a limit where an increase in FPS likely becomes imperceptible to most people but that limit is at least 10 times higher (from personal experience), likely more.
Not detecting overturned semis, road debris, and swerving to road dividers is even more impressive with that tech.
Where a relatively simple radar can prevent without running a slow-motion camera rig and a wannabe supercomputing cluster on the car.
To be frank, I'm not against 2000 FPS cameras, but I can't come into terms with not adding a simple radar to detect something unknown is dangerously close and the land missile needs to stop.