Show HN: Virtual tabletop gaming
roll20.net
roll20.net
There's also more specific information about the launch on our blog: http://blog.roll20.net/post/31726725487/roll20-goes-live
If you're interested in pen and paper gaming, especially tabletop RPGs or board games, check it out!
Personally, I get over my frustrations and enjoy board games mostly for the in-person/face-to-face interactions. I guess my point is that this all seems a bit backwards. It seems they've digitized the human interactions and kept the games manual? I still hope for a future where it will be common to play games on things such as Microsoft PixelSense [1] (formally known as Surface). Or if everyone I knew would hurry up and buy a tablet then we could have some even more interesting games evolve.
The primary mechanic in pen and paper games is the players describing what their characters do and the Game/Dungeon master explaining what happens as a result. All the rules and math are just tools. In a pen and paper game they can be laid aside at any time when they get in the way (and in my opinion are ignored in a good game frequently).
In Burning Wheel, on the other hand, the designer intends you to follow the rules precisely as written, and the result is a system where players have much more freedom to do unexpected things and even drive the story themselves. Because there are well-defined, mechanical ways to attempt just about anything you can think of.
Video games don't come close to replicating either of those experiences.
This is very different from most "normal" board games. The real attraction is not playing a game or trying to win but rather coming up with and participating in an evolving narrative. Given the right friends with sufficiently twisted (in a good way, of course) senses of humor, the end result is often completely unexpected.
That said, I'm sure that playing an RPG on something like PixelSense (seriously, they couldn't come up with a better name?) would be pretty cool.
However, we found that VTTs that try to automate everything just end up ruining the one thing that makes RPGs so special: the GM's ability to completely control the game, bend or break the rules, etc.
Really, your frustration isn't targeting pen and paper games, but might be valid against the pen and paper games _you played_ (double emphasis, since most pen and paper games that are played over a significant amount of time end up implementing in-house rules to adopt to the problems that arise, imo).
In other words: You played the wrong system, or the people around you valued rules over fun (usually a system tends to declare that it should be the other way around: Play and fall back to rules if needed).
Also, how much harder it would be to support multiple shapes of dice for true authenticity.
On a more serious note, looks interesting (although I'm not really the target audience), but you might want to throw some simple styling at it quickly before the anti-Bootstrap people turn up on your lawn.
My players are having trouble keeping up with all their moves and the math for 4e.