Meanwhile today, graphics driver tweaks for specific games has become a regular feature and is advertised in the driver release notes (and I guess that's one reason why graphics drivers have become so massively big).
He said that's what 99% of the game optimizations are. Putting stuff in place to fix broken API stuff.
Also it's not easy to get them fixed in the game, because of the realities of engine update cycles and things like console certification process. Unless you report the issue several months before release, there is a slim chance you will get a fix in the game.