That being said, it has been historically hard to get major investment into work actively supporting growth of the language off-platform since our entire team is employed to work on the project by Roblox. We are nevertheless changing this though, and investing in the language outside of the platform. As some folks have already mentioned here, we have a general-purpose standalone runtime that we're developing called Lute that's focused on using Luau outside of Roblox to write general-purpose programs, and we're building a whole suite of Luau-programmable developer tools for the language atop it.
It takes time to build things, and the Luau ecosystem is definitely still very young as you've noted, but it's something that we care a lot about and are investing in considerably going forward. We 100% believe that the best thing for the health of the language and the ecosystem is to support more diverse users and more diverse use-cases.
Also strategically, wasm is a massive project coordinated by a large number of companies, and it doesn't seem especially prudent to bet the success of a single multibillion dollar company and their entire platform on a project that they don't control the destiny of.
The scripting engine is an integral part of your product, and you need to "own" it end-to-end. Any bugs that creep into new versions of your scripting engine, any API breakage or design changes that impact your usecase are things that you are responsible for. Roblox owns the entire toolchain for Luau, and it's relatively small compared to the set of libraries required to compile to and execute WASM in a performant way.
The nuances of your typical JITing WASM runtime or V8 are pretty hard to learn compared to a simpler VM like Luau, it's a big reason why I've used Luau in my own projects.
"LunarEngine: An open source, Roblox-compatible game engine" (2025) https://news.ycombinator.com/item?id=44995147
But otherwise I really like it. My Luau code hot reloads almost instantly while the game is running, and my C++ project compiles quickly when I update it. I like that it provides sandboxing if you want to support modding. And there's an active community of people on the official Discord, which is better than nothing.
Do you have a link for the official Luau Discord? I can't see anything on their webpage or github and google is not helpful either.
Sounds like the Discord I mentioned is technically the Roblox discord. The #luau-lang and #luau-lsp channels are where I lurk.