2010-2011 was also the time that AMD were starting to moan a bit about DX11 and the higher level APIs not being sufficient to get the most out of GPUs, which led to Mantle/Vulkan/DX12 a few years down the road. Intel did a bit regarding massively parallel software rendering, with the flexibility to run on anything x86 and implement features as you liked, or AMD's efforts for 'fusion' (APU+GPU, after recently acquiring ATi) or HSA which I seem to recall was about dispatching different types of computing to the best suited processor(s) in the system for it. However I got the impression a lot of development effort is more interested in progressing on what they already have instead of starting in a new direction, and game studios want to ship finished and stable/predictable product, which is where support from intel would have helped.