Frankly the idea that your compiler driver should not be a basic build system, package manager, and linker is an idea best left in the 80s where it belongs.
Frankly the idea that your compiler driver should not be a basic build system, package manager, and linker is an idea best left in the 80s where it belongs.
Exactly: it makes many things nicer to use than the language package managers, e.g. when maintaining a Linux distribution.
But people generally don't know how one maintains a Linux distribution, so they can't really see the use-case, I guess.
That's exactly my point: if you think that calling `cmake --build build` is "magic", then maybe you don't have the right profile to use C++ in the first place, because you will have to learn some harder concepts there (like... pointers).
To be honest, I find it hard to understand how a software developer can write code and still consider that command line instructions are "magic incantations". To me it's like saying that calling a function like `println("Some text, {}, {}", some_parameter, some_other_parameter)` is a "magic incantation". Calling a function with parameters counts as "the basics" to me.
What happens in practice is people end up writing their own insecure code instead of using someone else's insecure code. Of course, we can debate the tradeoffs of one or the other!
AUR stands for "Arch User Repository". It's not the official system repository.
> I'm getting the impression that C/C++ cultists love it whenever there's an npm exploit
I am not a C/C++ cultist at all, and I actually don't like C++ (the language) so much (I've worked with it for years). I, for one, do not love it when there is an exploit in a language package manager.
My problem with language package managers is that people love them precisely because they don't want to learn how to deal with dependencies. Which is actually the problem: if I pull a random Rust library, it will itself pull many transitive dependencies. I recently compared two implementations of the same standard (C++ vs Rust): in C++ it had 8 dependencies (I can audit that myself). In Rust... it had 260 of them. 260! I won't even read through all those names.
"It's too hard to add a dependency in C++" is, in my opinion, missing the point. In C++, you have to actually deal with the dependency. You know it exists, you have seen it at least once in your life. The fact that you can't easily pull 260 dependencies you have never heard about is a feature, not a bug.
I would be totally fine with great tooling like cargo, if it looked like the problem of random third-party dependencies was under control. But it is not. Not remotely.
> Do these cultists just not use dependencies?
I choose my dependencies carefully. If I need a couple functions from an open source dependency I don't know, I can often just pull those two functions and maintain them myself (instead of pulling the dependency and its 10 dependencies).
> Are they just [probably inexpertly] reinventing every wheel?
I find it ironic that when I explain that my problem is that I want to be able to audit (and maintain, if necessary) my dependencies, the answer that comes suggests that I am incompetent and "inexpertly" doing my job.
Would it make me more of an expert if I was pulling, running and distributing random code from the Internet without having the smallest clue about who wrote it?
Do I need to complain about how hard CMake is and compare a command line to a "magic incantation" to be considered an expert?
Okay... and? The point being made was that the issue of package managers remains: do you really think users are auditing all those "lib<slam-head-on-keyboard>" dependencies that they're forced to install? Whether they install those dependencies from the official repository or from homebrew, or nix, or AUR, or whatever, is immaterial, the developer washed their hands of this, instead leaving it to the user who in all likelihood knows significantly less than the developers to be able to make an informed decision, so they YOLO it. Third-party repositories would not exist if they had no utility. But this is why Debian is so revered: they understand this dynamic and so maintain repositories that can be trusted. Whereas the solution C/C++ cultists seem to implicitly prefer is having no repositories because dependencies are, at best, a slippery slope.
> "It's too hard to add a dependency in C++"
It's not hard to add a dependency. I actually prefer the dependencies-as-git-submodules approach to package managers: it's explicit and you know what you're getting and from where. But using those dependencies is a different story altogether. Don't you just love it when one or more of your dependencies has a completely different build system to the others? So now you have to start building dependencies independently, whose artefacts are in different places, etc, etc, this shouldn't be a problem.
> I, for one, do not love it when there is an exploit in a language package manager.
Oh please, I believe that about as much as ambulance chasers saying they don't love medical emergencies. Otherwise, why are any and all comments begging for a first-party package manager immediately swamped with strawmans about npm as if anyone is actually asking for that, instead of, say, what Zig or Go has? It's because of the cultism, and every npm exploit further entrenches it.
Dynamic linking shifts responsibility for the linked libraries over to the user and their OS, and if it's an Arch user using AUR they are likely very interested in assuming that risk for themselves. 99.9% of Linux users are using Debian or Ubuntu with apt for all these libs, and those maintainers do pay a lot of attention to libraries.
So you do understand my point about AUR. AUR is like adding a third-party repo to your Debian configuration. So it's not a good example if you want to talk about official repositories.
Debian is a good example (it's not the only distribution that has that concept), which proves my point and not yours: this is better than unchecked repositories in terms of security.
> Whereas the solution C/C++ cultists seem to implicitly prefer is having no repositories because dependencies are, at best, a slippery slope.
Nobody says that ever. Either you make up your cult just to win an argument, or you don't understand what C/C++ people say. The whole goddamn point is to have a trusted system repository, and if you need to pull something that is not there, then you do it properly.
Which is better than pulling random stuff from random repositories, again.
> I actually prefer the dependencies-as-git-submodules approach
Oh right. So you do it wrong, it's good to know and it will answer your next complaint:
> Don't you just love it when one or more of your dependencies has a completely different build system to the others
I don't give a damn because I handle dependencies properly (not as git submodules). I don't have a single project where the dependencies all use the same build system. It's just not a problem at all, because I do it properly. What do I do then? Well exactly the same as what your system package manager does.
> this shouldn't be a problem.
I agree with you. Call it a footgun if you wish, you are the one pulling the trigger. It isn't a problem for me.
> why are any and all comments begging for a first-party package manager immediately swamped with strawmans about npm
Where did I do that?
> It's because of the cultism, and every npm exploit further entrenches it.
It's because npm is a good example of what happens when it goes out of control. Pip has the same problem, and Rust as well. But npm seems to be the worse, I guess because it's used by more people?
> I am not a C/C++ cultist at all, and I actually don't like C++ (the language) so much (I've worked with it for years). I, for one, do not love it when there is an exploit in a language package manager.
If you do neither of those things then did it ever occur to you that this might not be about YOU?
> I find it ironic that when I explain that my problem is that I want to be able to audit (and maintain, if necessary) my dependencies, the answer that comes suggests that I am incompetent and "inexpertly" doing my job.
Yeah, hi, no you didn't explain that. You're probably mistaking me for someone else in some other conversation you had. The only comment of yours prior to mine in the thread is you saying "I can use pkg-config just fine." And again, you're thinking that I'm calling YOU incompetent, or even that I'm calling you incompetent. But okay, I'm sure your code never has bugs, never has memory issues, is never poorly designed or untested, that you can whip out an OpenGL alternative whatever in no time and it be just as stable and battle-tested, and to say otherwise must be calling you incompetent. That makes total sense.
> AUR stands for "Arch User Repository". It's not the official system repository.
> So it's not a good example if you want to talk about official repositories.
I said system package, not official repository. I don't know why you keep insisting on countering an argument I did not make. Yes, system packages can be installed from unofficial repositories. I don't know how I could've made this clearer.
--
Overall, getting bored of this, though the part where you harp on about doing dependencies properly compared to me and not elaborating one bit is very funny. Have a nice day.
Start by not calling everybody disagreeing with you a cultist, next time.
> I said system package, not official repository. I don't know why you keep insisting on countering an argument I did not make. Yes, system packages can be installed from unofficial repositories. I don't know how I could've made this clearer.
It's not that it is unclear, it's just that it doesn't make sense. When we compare npm to a system package manager in this context, the thing we compare is whether or not is it curated. Agreed, I was maybe not using the right words (I should have said curated package managers vs not curated package managers), but it did not occur to me that it was unclear because comparing npm to a system package manager makes no sense otherwise. It's all just installing binaries somewhere on disk.
AUR is much like npm in that it is not curated. So if you find that it is a security problem: great! We agree! If you want to pull something from AUR, you should read its PKGBUILD first. And if it pulls tens of packages from AUR, you should think twice before you actually install it. Just like if someone tells you to do `curl https://some_website.com/some_script.sh | sudo sh`, no matter how convenient that is.
Most Linux distributions have a curated repository, which is the default for the "system package manager". Obviously, if users add custom, not curated repositories, it's a security problem. AUR is a bad example because it isn't different from npm in that regard.
> though the part where you harp on about doing dependencies properly compared to me and not elaborating one bit is very funny
Well I did elaborate at least one bit, but I doubt you are interested in more details than what I wrote: "What do I do then? Well exactly the same as what your system package manager does."
I install the dependencies somewhere (just like the system package manager does), and I let my build system find them. It could be with CMake's `find_package`, it could be with pkg-config, whatever knows how to find packages. There is no need to install the dependencies in the place where the system package manager installs stuff: it can go anywhere you want. And you just tell CMake or pkg-config or Meson or whatever you use to look there, too.
Using git submodules is just a bad idea for many reasons, including the fact that you need all of them to use the same build system (which you mentioned), or that a clean build usually implies rebuilding the dependencies (for nothing) or that it doesn't work with package managers (system or not). And usually, projects that use git submodule only support that, without offering a way to use the system package(s).
You'd do very well as a culture war pundit. Clearly I wasn't describing a particular kind of person, no, I'm clearly I'm just talking about everyone I disagree with /s
We can stop here indeed.
Well, git submodules are strictly inferior and you know it: you even complained about the fact that it is a pain when some dependencies use different build systems.
You choose a solution that does not work, and then you blame the tools.
What I am saying is that using a dependency is formalised for build systems. Be it npm, cargo, gradle, meson, cmake, you name it.
In cargo, you add a line to a toml file that says "please fetch this dependency, install it somewhere you understand, and then use if from this somewhere". What is convenient here is that you as a user don't need to know about those steps (how to fetch, how to install, etc). You can use Rust without Cargo and do everything manually if you need to, it's just that cargo comes with the "package manager" part included.
In C/C++, the build systems don't come with the package manager included. It does not mean that there are no package managers. On the contrary, there are tons of them, and the user can choose the one they want to use. Be it the system package manager, a third-party package manager like conan or vcpkg, or doing it manually with a shell/python script. And I do mean the user, not the developer. And because the user may choose the package manager they want, the developer must not interfere otherwise it becomes a pain. Nesting dependencies into your project with git submodules is a way to interfere. As a user, I absolutely hate those projects that actually made extra work to make it hard for me to handle dependencies the way I need.
How do we do that with CMake? By using find_package and/or pkg-config. In your CMakeLists.txt, you should just say `find_package(OpenSSL REQUIRED)` (or whatever it is) and let CMake find it the standard way. If `find_package` doesn't work, you can write a find module (that e.g. uses pkg-config). A valid shortcut IMO is to use pkg-config directly in CMakeLists for very small projects, but find modules are cleaner and actually reusable. CMake will search in a bunch of locations on your system. So if you want to use the system OpenSSL, you're done here, it just works.
If you want to use a library that is not on the system, you still do `find_package(YourLibrary)`, but by default it won't find it (since it's not on the system). In that case, as a user, you configure the CMake project with `CMAKE_PREFIX_PATH`, saying "before you look on the system, please look into these paths I give you". So `cmake -DCMAKE_PREFIX_PATH=/path/where/you/installed/dependencies -Bbuild -S.`. And this will not only just work, but it means that your users can choose the package manager they want (again: system, third-party like conan/vcpkg, or manual)! It also means that your users can choose to use LibreSSL or BoringSSL instead of OpenSSL, because your CMakeLists does not hardcode any of that! Your CMakeLists just says "I depend on those libraries, and I need to find them in the paths that I use for the search".
Whatever you do that makes CMake behave like a package manager (and I include CMake features like the FetchContent stuff) is IMO a mistake, because it won't work with dependencies that don't use CMake, and it will screw (some of) your users eventually. I talk about CMake, but the same applies for other build systems in the C/C++ world.
People then tend to say "yeah I am smart, but my users are stupid and won't know how to install dependencies locally and point CMAKE_PREFIX_PATH to them". To which I answer that you can offer instructions to use a third-party package manager like conan or vcpkg, or even write helper scripts that fetch, build and install the dependencies. Just do not do that inside the CMakeLists, because it will most certainly make it painful for your users who know what they are doing.
Is it simpler than what cargo or npm do? No, definitely not. Is it more flexible, totally. But it is the way it is, and it fucking works. And whoever calls themselves a C/C++ developer and cannot understand how to use the system package manager, or a conan/vcpkg and set CMAKE_PREFIX_PATH need to learn it. I won't say it's incompetence, but it's like being a C++ developer and not understanding how to use a template. It's part of the tools you must learn to use.
People will spend half a day debugging a stupid mistake in their code, but somehow can't apprehend that dealing with a dependency is also part of the job. In C/C++, it's what I explained above. With npm, properly dealing with dependencies means checking the transitive dependencies and being aware of what is being pulled. The only difference is that C/C++ makes it hard to ignore it and lose control over your dependencies, whereas npm calls it a feature and people love it for that.
I don't deny that CMake is not perfect, the syntax is generally weird, and writing find module is annoying. But it is not an excuse to make a mess at every single step of the process. And people who complain about CMake usually write horrible CMakeLists and could benefit from learning how to do it properly. I don't love CMake, I just don't have to complain about it everywhere I can because I can make it work, and it's not that painful.
C/C++ developers clearly want a build system and package manager, hence all this fragmentation, but I can't for the life of me understand why that fragmentation is preferable. For all the concern about supply-chain attacks on npm, why is it preferable that people trust random third-party package managers and their random third-party repackages of libraries (eg: SQLite on conan and vcpkg)? And why is global installation preferable? Have we learnt nothing? There's a reason why Python has venv now; why Maven and Gradle have wrappers; etc. Projects being able to build themselves to a specification without requiring the host machine to reconfigure itself to suit the needs of this one project, is a bonus, not a drawback. Devcontainers should not need to be a thing.
If anything, this just reads like Sunk Cost Fallacy: that "it just works" therefore we needn't be too critical, and anyone who is or who calls for change just needs to git gud. It reminds me of the never-ending war over memory safety: use third-party tools if you must but otherwise just git gud. It's this kind of mindset that has people believing that C/C++'s so-called build systems are just adhering to "there should be some artificial friction when using dependencies to discourage over-use of dependencies", instead of being a Jenga tower of random tools with nothing but gravity holding it all together.
If it were up to me, C/C++ would get a more fleshed-out version of Zig's build system and package manager, ie, something unified, simple, with no central repository, project-local, exact, and explicit. You want SQLite? Just refer to SQLite git repository at a specific commit and the build system will sort it out for you. Granted, it doesn't have an official build.zig so you'll need to write your own, or trust a premade one... but that would also be true if you installed SQLite through conan of vcpkg.
I don't feel particularly antipathic towards notions of first-party build system and package manager. I find it indeniably better to have a first-party build system instead of the fragmentation that exists in C/C++. On the other hand, I don't feel like asking a 20-year old project to leave autotools just because I asked for it. Or to force people to install Python because I think Meson is cool.
As for the package manager, one issue is security: is it (even partly) curated or not? I could imagine npm offering a curated repo, and a non-curated repo. But there is also a cultural thing there: it is considered normal to have zero control over the dependencies (my this I mean that if the developer has not heard of dependencies they are pulling, then it's not under control). Admittedly it is not a tooling problem, it's a culture problem. Though the tooling allows this culture to be the norm.
When I add a C/C++ dependency to my project, I do my shopping: I go check the projects, I check how mature they are, I look into the codebase, I check who has control over it. Sometimes I will depend on the project, sometimes I will choose to fork it in order to have more control. And of course, if I can get it from the curated list offered by my distro, that's even better.
> C/C++ developers clearly want a build system and package manager, hence all this fragmentation
One thing is legacy: it did not exist before, many tools were created, and now they exist. The fact that the ecosystem had the flexibility to test different things (which surely influenced the modern languages) is great. In a way, having a first-party tool makes it harder to get that. And then there are examples like Swift where is slowly converged towards SwiftPM. But at the time CocoaPods and Carthage were invented, SwiftPM was not a thing.
Also devs want a build system and package manager, but they don't necessarily all want the same one :-). I don't use third-party package managers for instance, instead I build my dependencies manually. Which I find gives me more control, also for cross-compiling. Sometimes I have specific requirements, e.g. when building a Linux distribution (think e.g. Yocto or buildroot). And I don't usually want to depend on Python just for the sake of it, and Conan is a Python tool.
> why is it preferable that people trust random third-party package managers and their random third-party repackages of libraries (eg: SQLite on conan and vcpkg)?
It's not. Trusting a third-party package manager is actually exactly the same as trusting npm. It's more convenient, but less secure. However it's better when you can rely on a curated repository (like what Linux distributions generally provide). Not everything can be curated, but there is a core. Think OpenSSL for instance.
> And why is global installation preferable?
For those dependencies that can be curated, there is a question of security. If all your programs on your system link the same system OpenSSL, then it's super easy to update this OpenSSL when there is a security issue. And in situations where what you ship is a Linux system, then there is no point in not doing it. So there are situations where it is preferable. If everything is statically link and you have a critical fix for a common library, you need to rebuild everything.
> If it were up to me
Sure, if we were to rebuild everything from scratch... well we wouldn't do it in C/C++ in the first place, I'm pretty sure. But my Linux distribution exists, has a lot of merits, and I don't find it very nice when people try to enforce their preferences. I am fine if people want to use Flatpak, cargo, pip, nix, their system package manager, something else, or a mix of all that. But I like being able to install packages on my Gentoo system the way I like, potentially modifying them with a user patch. I like being able to choose if I want to link statically or dynamically (on my Linux, I like to link at least some libraries like OpenSSL dynamically, if I build an Android apk, I like to statically link the dependencies).
And I feel like I am not forcing anyone into doing what I like to do. I actually think that most people should not use Gentoo. I don't prevent anyone from using Flatpak or pulling half the Internet with docker containers for everything. But if they come telling me that my way is crap, I will defend it :-).
> I am somewhat at a loss.
I guess I was not trying to say "C/C++ is great, there is nothing to change". I just think it's not all crap, and I see where it all comes from and why we can't just throw everything away. There are many things to criticise, but many times I feel like criticisms are uninformed and just relying on the fact that everybody does that. Everybody spits on CMake, so it's easy to do it as well. But more often than not, if I start talking to someone who said that they cannot imagine how someone could design something as bad as CMake, they themselves write terrible CMakeLists. Those who can actually use CMake are generally a lot more nuanced.
I think it shouldn't be a skill issue because a true professional should learn how to do it :-).
My build configs are systematically shorter than the bad ones.
Also I feel like many people really try to have CMake do everything, and as soon as you add custom functions in CMake, IMO you're doing it wrong. I have seen this pattern many times where people wrap CMake behind a Makefile, presumably because they hate having to run two commands (configure/build) instead of one (make). And then instead of having to deal with a terrible CMakeLists, they have to deal with a terrible CMakeLists and a terrible Makefile.
It's okay for the build instructions to say: "first you build the dependencies (or use a package manager for that), second you run this command to generate the protobuf files, and third you build the project". IMO if a developer cannot run 3 commands instead of one, they have to reflect on their own skills instead of blaming the tools :-).
Therein lies the issue, in my opinion: I do not believe that someone should have to be a "true professional" to be able to use a language or its tooling. This is just "git gud" mentality, which as we all [should] know [by now] cannot be relied upon. It's like that "So you're telling me I have to get experience before I get experience?" meme about entry-level jobs: if you need to "git gud" before you can use C/C++ and its tooling properly, all that means is that they'll be writing appalling code and build configs in the mean time. That's bad. Take something like AzerothCore: I'd wager that most of its mods were made by enthusiasts and amateurs. I think that's fine, or at least should be, but I'm keenly aware that C/C++ and its tooling do not cater to, nor even really accommodate amateurs (jokey eg: https://www.youtube.com/watch?v=oTEiQx88B2U). That's bad. Obviously, this is heading into the realm of "what software are you trusting unwisely", but with languages like Rust, the trust issue doesn't often include incompetence, more-so just malice: I do not tend to fear that some Rust program has RCE-causing memory issues because someone strlen'd something they shouldn't.
Not at all. I'm not saying that one should be an architect on day one. I'm saying that one should learn the basics on day one.
Learning how to install a package on a system and understanding that it means that a few files were copied in a few folders is basic. Anyone who cannot understand that does not deserve to be called a "software engineer". It has nothing to do with experience.
Except that C/C++ have entirely incongruous sets of basics compared to modern languages, which people coming to C/C++ for the first time are likely to have a passing familiarity with (unless it's their first language, of course). Yes, cmake configs can be pretty concise when only dealing with system packages, but this assumes that developers will want to do that, or whether they'll want to replicate the project-localness ideal, which complicates cmake configs. We're approaching this from entirely different places and is reminding me of the diametrically-opposed comments on this post (https://news.ycombinator.com/item?id=45328247) about READMEs.
Perhaps if C++ had a decent standardized package manager, the Python package system reuse that? ;p
Shai-Hulud malware attack: Tinycolor and over 40 NPM packages compromised (stepsecurity.io)
935 points by jamesberthoty 16 hours ago | flag | hide | 730 comments
Maybe obstreperous dependency management ends up being the winning play in 2025 :)
C and C++ have an answer to the dependency problem, you just have to learn how to do it. It's not rocket science, but you have to learn something. Modern languages remove this barrier, so that people who don't want to learn can still produce stuff. Good for them.
However, it's definitely wrong to say that the typical tools are "non-portable". The UNIX-style C++ toolchains work basically anywhere, including Windows, although I admit some of the tools require MSys/Cygwin. You can definitely use GNU Makefiles with pkg-config using MSys2 and have a fine experience. Needless to say, this also works on Linux, macOS, FreeBSD, Solaris, etc. More modern tooling like CMake and Ninja work perfectly fine on Windows and don't need any special environment like Cygwin or MSys, can use your MSVC installation just fine.
I don't really think applying the mantra of Rust package management and build processes to C++ is a good idea. C++'s toolchain is amenable to many things that Rust and Cargo aren't. Instead, it'd be better to talk about why C++ sucks to use, and then try to figure out what steps could be taken to make it suck less. Like:
- Building C++ software is hard. There's no canonical build system, and many build systems are arcane.
This one really might be a tough nut to crack. The issue is that creating yet another system is bound to just cause xkcd 927. As it is, there are many popular ways to build, including GNU Make, GNU Autotools + Make, Meson, CMake, Visual Studio Solutions, etc.
CMake is the most obvious winner right now. It has achieved defacto standard support. It works on basically any operating system, and IDEs like CLion and Visual Studio 2022 have robust support for CMake projects.
Most importantly, building with CMake couldn't be much simpler. It looks like this:
$ cmake -B .build -S .
...
$ cmake --build .build
...
And you have a build in .build. I think this is acceptable. (A one-step build would be simpler, but this is definitely more flexible, I think it is very passable.)This does require learning CMake, and CMake lists files are definitely a bit ugly and sometimes confusing. Still, they are pretty practical, and rather easy to get started with, so I think it's a clear win. CMake is the "defacto" way to go here.
- Managing dependencies in C++ is hard. Sometimes you want external dependencies, sometimes you want vendored dependencies.
This problem's even worse. CMake helps a little here, because it has really robust mechanisms for finding external dependencies. However, while robust, the mechanism is definitely a bit arcane; it has two modes, the legacy Find scripts mode, and the newer Config mode, and some things like version constraints can have strange and surprising behavior (it differs on a lot of factors!)
But sometimes you don't want to use external dependencies, like on Windows, where it just doesn't make sense. What can do you really do here?
I think the most obvious thing to do is use vcpkg. As the name implies, it's Microsoft's solution to source-level dependencies. Using vcpkg with Visual Studio and CMake is relatively easy, and it can be configured with a couple of JSON files (and there is a simple CLI that you can use to add/remove dependencies, etc.) When you configure your CMake build, your dependencies will be fetched and built appropriately for your targets, and then CMake's find package mechanism can be used just as it is used for external dependencies.
CMake itself is also capable of vendoring projects within itself, and it's absolutely possible to support all three modalities of manual vendoring, vcpkg, and external dependencies. However, for obvious reasons this is generally not advisable. It's really complicated to write CMake scripts that actually work properly in every possible case, and many cases need to be prevented because they won't actually work.
All of that considered, I think the best existing solution here is CMake + vcpkg. When using external dependencies is desired, simply not using vcpkg is sufficient and the external dependencies will be picked up as long as they are installed. This gives an experience much closer to what you'd expect from a modern toolchain, but without limiting you from using external dependencies which is often unavoidable in C++ (especially on Linux.)
- Cross-compiling with C++ is hard.
In my opinion this is mostly not solved by the "defacto" toolchains. :)
It absolutely is possible to solve this. Clang is already better off than most of the other C++ toolchains in that it can handle cross-compiling with selecting cross-compile targets at runtime rather than build time. This avoids the issue in GCC where you need a toolchain built for each target triplet you wish to target, but you still run into the issue of needing libc/etc. for each target.
Both CMake and vcpkg technically do support cross-compilation to some extent, but I think it rarely works without some hacking around in practice, in contrast to something like Go.
If cross-compiling is a priority, the Zig toolchain offers a solution for C/C++ projects that includes both effortless cross-compiling as well as an easy to use build command. It is probably the closest to solving every (toolchain) problem C++ has, at least in theory. However, I think it doesn't really offer much for C/C++ dependencies yet. There were plans to integrate vcpkg for this I think, but I don't know where they went.
If Zig integrates vcpkg deeply, I think it would become the obvious choice for modern C++ projects.
I get that by not having a "standard" solution, C++ remains somewhat of a nightmare for people to get started in, and I've generally been doing very little C++ lately because of this. However I've found that there is actually a reasonable happy path in modern C++ development, and I'd definitely recommend beginners to go down that path if they want to use C++.
Yes! I believe this is powerful: if CMake is used properly, it does not have to know where the dependencies come from, it will just "find" them. So they could be installed on the system, or fetched by a package manager like vcpkg or conan, or just built and installed manually somewhere.
> Cross-compiling with C++ is hard.
Just wanted to mention the dockcross project here. I find it very useful (you just build in a docker container that has the toolchain setup for cross-compilation) and it "just works".