Notch on Steam, Windows 8, what's next
rockpapershotgun.com
rockpapershotgun.com
The day Steam supports Linux, you will have _overnight_ the single biggest influx of new Linux users. Followed quickly by a large group of programmers, designers, and entrepreneurs who will be interested in working and selling in the space.
If Linux isn't ready for prime time then, it never will be.
Since Win98 I think.
http://www.steamforlinux.com/?q=en/node/74
Do not underestimate the lengths gamers will go to get to 60 fps.
It's no secret that Valve is worried about Microsoft's strategy with Windows 8, but Microsoft should be batshit terrified of Valve's strategy. They could lose ground in both the console gaming and consumer OS spaces if they aren't careful.
Whatever happens, in any contest between Steve Ballmer and Gabe Newell, I know who my money's on. If Ballmer were smart he would look to what made Microsoft successful in the first place, and choose incompetent enemies.
But it's the sort of thing that Microsoft would do well to think about as they move to lock down the Windows platform in the face of increased competition.
As a company, Microsoft has always been possessed of the peculiar conceit that their users run Windows for its own sake. (Hence their insistence on branding their cell phones 'Windows Phone X'.) They don't seem to understand that Windows hasn't been a consumer brand since the Windows 95 release, and is unlikely to become one again in the future.
If Steam ran on Linux, that's one less operating system I have to buy.
Most Blizzard games already work pretty well with Wine so perhaps a distribution could take care of supporting Steam and a properly configured release of Wine for Blizzard games.
The Steam client running on Linux does not mean any more games will run on Linux than do today (hardly any of Steam's over 1500 games will be available in Linux in the foreseeable future). The only people who will load Linux just because the steam client runs on it now are people who like booting into different OS's depending on what game they want to play today.
That's one of the reason why mobile devices (phones/tablets) are so popular, they're basically the first un-nerdy computing devices.
There's a distro for almost everything and there's certainly one for the unassuming family PC - Ubuntu. It passes the "Mom test" for me and keeps my technology hesitant mother very happy. Email, web browsing, online banking, photo sharing, printing/scanning just works. If anything it's easier than "that Windows thing" (as she describes it). The Dash in Unity and the Launcher 'just work' and have made computing a much more pleasant experience for her. With the exception of very occasional hardware support issues (I change printers maybe every 2 years) it's more than convinced me Ubuntu is a very viable family OS.
Even if that were true (which I dispute, even in recent weeks GRUB broke after an upgrade on my Linux machine, resulting in an unbootable machine). What is the incentive for the average user? They already have a computer that came with Windows for 'free'. Tablets are many times simpler than either Ubuntu or Windows.
Anyway, Ubuntu has become the norm in my parents household. Yes, a new laptop or computer will come with Windows pre-installed, but what happens when you need to reinstall windows? This happens more than one may think. You have to worry about installing those darn drivers off the DVD that laptop came with (sometimes, it won't even come with a Windows DVD).
For my Mother this is not going to go over too well. In fact this happened and she spent an afternoon trying to install her new system. Enter Ubuntu -> Stuck in the USB key, filled in user info, clicked on what timezone to use and everything else was smooth as butter. No driver install disks. Everything just worked.
Sure, mileage may vary among the newest and greatest hardware. I'll grant that. However, those same new systems come with driver CD's coupled with a lot of useless software that just so happens to be checked for install by default.
More seriously though, I don't know a huge bunch about drivers on Linux. What makes Ubuntu better than Windows and the array of drivers it comes with?
I recently reinstalled my Dell Inspiron 1420 (after having deleted the recovery partition). They did provide a drivers cd, but I had to click through them 1 at a time.
Obviously, this isn't Microsofts fault, as they do not have the rights to most of the drivers, but in Linux, the norm is to GPL drivers, and put them in mainline kernel, where they will be enabled on all general purpose distributions.
I'm glad it's not just me.
Last year, I installed Ubuntu Linux via WUBI. After an update, some GRUB/kernel incompatibility left Ubuntu Linux unbootable. (At least, after far too much research, my best estimate was that it was a GRUB/kernel incompatibility.)
I was laughed at for using WUBI at all, and in shame, decided to install Ubuntu Linux in a dual boot configuration. Which worked... for a while.
At some point, Ubuntu Linux offered to upgrade itself to a newer version. It failed part way through with some obscure error message, and left Ubuntu Linux... you guessed it... unbootable.
Once again, I was laughed at. "Everyone knows you shouldn't try to upgrade Ubuntu Linux; do a fresh install instead." sigh
Also, Ubuntu Linux got fat (for lack of a better word). In the past, I could count on Ubuntu Linux to extend the life of old hardware, but frankly, modern versions do not appear to perform any better than Windows 7.
All of these problems, and Ubuntu Linux is supposed to be the easy distribution? For now, I've given up, and I'm back on Windows 7, which hasn't caused me any trouble.
Personally, I have had no issues upgrading from one LTS to another LTS system.
I agree, however, that there should be more work done on the upgrade system. It is a sort 50/50 in a lot of peoples eyes.
With that said: Ubuntu is not the only distro out there that is easy to use. There are other distro's out there that are built on Ubuntu - Linux Mint, Xubuntu, Kubuntu etc. etc. etc. - that may be more suitable for some people. With Ubuntu 12.04, things are really starting to look up. It is becoming a rather nice, usable system, regardless of the controversy of Unity. Yes, there are issues with 12.04 right now. For instance OpenGL performance under Unity is bad. With Steam coming on board, I will bet it will be fixed in due time.
Anyway, yes issues are still around. Though, really, it isn't as bad as your luck, I guess? I don't mean that in any condescending way, of course. I just think perhaps you might want to take another gander at it some time.
I'm sure not only Linux has become user friendly enough for main stream. But it's actually the best option for it. Maybe losing to chrome books, I still have to try those out.
Now, start over and format your mothers computer hand her a Linux disk and refuse to help -- now you have a better idea what the "average" user would experience.
I think that an uninformed user would probably struggle just as much with a blank computer and a Windows install disk as a blank computer and a Linux install disk. In fact, I'd argue that right now some distributions of Linux may even have the advantage since it gets used in that context far more often (most people have Windows pre-installed).
I suspect we may need a scientific test to know for sure.
But a user that's a tiny bit above average can (I hope) probably google around to find a screencast or article about how to isntall Windows XP, Vista, 7 or 8. It's a million times easier, because the options are limited (just a few Windows versions are around).
On the other hand, we have millions of Linux distros, with folks like Ubuntu giving out new versions on a quarterly basis and often change, move or tweak small things in the installation panels which makes it very hard for the non-geek user to install, say, 12.04 if they're watching a YouTube video about how to install Ubuntu 11.10.
I absolutely hate Windows, but sadly it's much more user friendly than Linux. Thankfully, OS X is still around.
The last bit honestly left me reeling. As a Linux user, I feel like we're very close to turning a huge corner if Valve gets Steam/Source running well on Linux. This could be the nudge that starts an avalanche, and it's really disheartening to see such an influential figure dismissing it as though it's nothing; especially considering he's released his own game on Linux. Not to mention his reasoning makes no sense to boot - If anyone is capable of dealing with getting their hands dirty, it will be gamers who are accustomed to fixing buggy console ports and editing configuration files. For most others (Families and Corporations as he mentions), a browser and OpenOffice is already more than enough.
I haven't tried EA's latest venture, Origin, but damn have the others been bad. I can't see what requires them all be so clunky. Even Steam could stand to have a lighter approach, I often feel.
Insofar as worrying about dominance, I think that's a legit worry. One asshole move Valve doesn't like, or your typing cousin just guys wild on your pc while you're not looking, and all of your games are gone. It really sucks to think I may have paid Steam hundreds of dollars to "borrow" games.
That window of opportunity is gone. Home users are moving to tablets for most of their computing. For businesses there is little incentive to move to Linux, Windows licenses are relatively cheap and come with hardware. Retraining personel is more expensive.
The traditional Linux desktop provides a fine UNIX workstation and if the crazy desktop experiments stop, it could compete with OS X. Linux for the average home user has already succeeded as Android.
What happened? Debian apt-get and Ubuntu.
Gamers are not the typical home users. Sure, there are games on tablets (and some of them are very good) but you're not going to get your typical hardcore MMO or FPS gamer to give up her big rig with giant monitor, bluetooth stereo headset, and pro-gamer mouse for a iPad game.
I don't see anything dangerous because it works pretty much exactly how he hopes it does. Games are one area where the patent system actually works well. You can more or less clone a game legally. You cannot, however, copy their trade dress, in much the same way you can make ketchup that tastes like Heinz but can't call it Shmeinz and package it similarly.
My company (YC S07) did exactly this. We saw a game (Ogame) that had great mechanics, but poor art and execution on many levels. We made it social and built what might have been the first hardcore Facebook game (Starfleet Commander). We took a game that appealed mainly to Germans and tweaked it to appeal to Americans and other cultures where aesthetics and ease of use are valued as much as raw functionality. Everyone benefited, even the original game which probably got more new customers from people who found out about it through our game than they lost to us. Even though ours rapidly eclipsed theirs, I suspect they made more as a result.
I have to disagree here. Games have all the same patent issues as other kinds of software.
See for example: http://www.theverge.com/gaming/2012/9/15/3337632/hearing-dat...
In which Worlds Inc. sues Blizzard for having "a system and method for enabling users to interact in a virtual space." Not a similar game, just a general system.
Is this working well?
An earlier case: http://www.stellardawncentral.com/forums/index.php?showtopic...
Which was dropped in the remaining cases after Jagex (makers of Runescape) won a dismissal in their case, but it still took time and money to defend it for all of the companies involved.
Larger game makers will settle these because it's cheaper than going to court, even if they win. Who exactly does that benefit?
If you are making the argument that "the patent system actually works well" because it prevents companies from copying others' trade dress, I'd like to see your source for that. All of the game-related patent lawsuits I know about were not over similar games, but rather core technologies.
Regardless this is more of a software patent issue (an area of patent law I don't think anyone would argue is working) than one relating to game mechanics. The patents in both cases could easily be applied to non-game software. To my knowledge, nothing like this happens in non-software gaming.
There are a lot of people that say the only reason why they ever run Windows is to play games on Steam
It seems like a lot of people hear that there will be a Steam client for Linux and somehow think that all these games will now run on Linux. Sorry to disappoint you.
It seems that there is a misunderstanding of what Steam actually is. Steam is merely a marketplace, updater, and launcher for over 1500 games. Less than 5% of those games run on Linux. Valve only has 25 games that it produced in-house. Only 6 of these have been released since 2007 (their games alone hardly dictate how the industry will move. They are not a dominant player in this respect). Most of valve's titles have been mission-packs, or variants of Half-Life, TFS, or Counter Strike.
If gamers can boot into Linux tomorrow and run Steam, will they? Would they really do it for the 100 games that are available (most of them dated and washed up games)? Then new titles come out or they want to play their current favorite (non Valve) game, they have to boot back into Windows to play those? Why would they do that? (besides geeks/hackers with too much time on their hands).
I know that the majority of hackers love the openness of Linux and the smug "hipness" or "superiority" (or being in-vogue) of Apple, but I think that people tend to self dilute themselves with wishful thinking that Microsoft and Windows will somehow go away any time soon.
It is comical to me how people can berate one closed platform - Windows (and list being closed as the reason why) and yet love other, even more closed platforms (Apple products, Steam...)
Steam holds a monopoly on digital sales of Games in the PC market. Suddenly Microsoft wants to compete with them and they start ranting like lunatics (publicly calling windows 8 a catastrophe). Any company who does business with the public should expect competition. And the public should welcome it. It keeps prices lower and forces competitors to produce better software.