He’s a friend, but I am very unbiased in saying that the sample-rate execution of the entire grid seems like an incredible technical achievement.
One of the craziest (super super noisy but fascinating to watch) grids uses just a few “operators” that generate random operators and random values, and place them at random location.
That grid runs - easily! in the browser!! - at 1000 bpm. Forget 60 fps :)
I’ll update my comment linking to this patch so you can take a listen. It’s stunning, organic and very punk.