I'm a huge fan too, but my understanding is that traditional intra-frame anti-aliasing (SSAA, MSAA, FXAA/SMAA, etc.) does not increase the information capacity of the final image, even though it may appear to do that. For more information per frame, you need one or more of: Higher resolution, higher dynamic range, sampling across time, or multi-sampled shading (i.e. MSAA, but you also run the shader per subsample).