People keep saying this and yet I do not know of a good example from a real life project which did this which I can test. This seems very much still an experimental thing.
People keep saying this and yet I do not know of a good example from a real life project which did this which I can test. This seems very much still an experimental thing.
There are still some features that are missing from compilers, but enough is there that you can target all 3 major compilers and still get most of modules and benefit from them. However if you do this remember you are an early adopter and you need to be prepared to figure out the right way to do things - including fixing things that you get wrong once you figure out what is right.
Also, if you are writing a library you cannot benefit from modules unless you are willing to force all your consumers to adopt modules. This is not reasonable for major libraries used by many so they will be waiting until more projects adopt modules.
Still modules need early adopters and they show great promise. If you write C++ you should spend a little time playing with them in your current project even if you can't commit anything.
> C++ 26 reflections have now been voted in. This would get rid of moc entirely, but I really do not see how this will become widely available in the next 5-10 Years+. This would require Qt to move to C++ 26, but only if compiler support is complete for all 3 compilers AND older Linux distros that ship these compilers. For example, MSVC still has no native C++ 23 flag (In CMake does get internally altered to C++ latest aka. C++ 26) , because they told me that they will only enable it is considered 100% stable. So I guess we need to add modules support into moc now, waiting another 10 years is not an option for me .
https://github.com/pjmlp/RaytracingWeekend-CPP
Also shows how to use static libraries alongside modules.
> can haz real life project?
> sure, here's X in a Weekend
A while ago I made a small example to test how it would work in an actual project and that uses cmake (https://codeberg.org/JulianGmp/cpp-modules-cmake-example). And while it works™, you can't use any compiler provided modules or header modules. Which means that 1) so you'll need includes for anything from the standard library, no import std 2) you'll also need includes for any third party library you want to use
When I started a new project recently I was considering going with modules, but in the end I chose against it because I dont want to mix modules and includes in one project.
https://github.com/odoo/paper-muncher/blob/main/src/main.cpp
Very cool.