Edit: morale vs. moral
Edit: morale vs. moral
btw, does the hardware belong to the employee or is a property of MS. If the hardware is property of the employee, how does that make sense for MS, when employees switch jobs for their betterment (job + monetary reasons) .
AFAIK, MS at Redmond does not give Windows OS(software) for free; but gives it at a discount to its employees. Why not use the same strategy with hardware – give it with some discount – say 50% discount.
Win Apps - Do you really need to give hardware to build Apps for WP and Win8 or software alone would do ???
Hardware discounts are hard when you aren't producing the hardware. You are basically subsidizing cost, and...you could imagine how much trouble that is! Better to just give it away; besides, if it was Microsoft campus store only, it would be only good for the folks in Redmond.
Attrition happens, but honestly losing an employee costs more than a phone and a tablet!
If one has some hardware machine then one can install several OS’s in Virtual Machines for development and testing. one need not have separate hardware to develop apps for different OS’s.
If MS has to give hardware for free for whatever reasons, wouldn't it be a great idea to give the hardware to customers (non-MS) for free. This way if the product is really great; it will cause some buzz in the market and help the company market their product as well.
I just wonder if it’s really worth giving free hardware; instead of software. Once a software is given; and an employee discovers the potential in it; no matter whether the employee remains with the company(MS) or not; the person will become a lifelong investment and asset for the company - as he may/will buy product upgrades and related software – which may not be the case with hardware .
The problem with giving free hardware to customers is that you can't really identify who would add value with it, while employees are a better (but probably still not very good) heuristic.
You will always need to test your app on a real device it is intended for; virtual machines and simulators don't really account for the real device experience. For mobile/tablet apps, this means you'll need a decent device in that category.