The same way you use a cloud LLM.
My beefy 3D gamedev workstation with a 4090 and 128GB RAM can't even run a 235B model unless it's extremely quantized (and even then, only at like single-digit tokens/minute).
Just counting lines is not a good proxy for how much effort it would take a good programmer.
(And I am 100% pro LLM coding, just saying this isn’t a great argument)