Is it hackathons?
Is it hackathons?
Wrt/ terminology, one submission of such a work is a "demo", and "demoscene" is the name for the culture itself (people, events, submissions, associated works like websites).
For an easy example, the all-time most popular work is this one: https://www.pouet.net/prod.php?which=30244 (according to the site's own ranking). You can download the software to run yourself, or you can watch a youtube recording of it, which is much more accessible. The entirety of this work (visuals, music) is compiled into a single 177k executable.
How to tell you've never been to a demo party without saying you've never been to a demo party.
I jest, but scrambling to implement the last effect before the deadline, or fix some stupid last minute bug was certainly typical at the events I was at. And you see this in a lot of the prods which released post-party "proper" versions.
There were also parties which had "live" competitions, where a theme would be announced at the party and you had then just a few hours to make a demo. Obviously wouldn't do it from scratch but typically coding would be involved, if for nothing else to tie the effects together.
But yeah, the main demos and intros would primarily be made well in advance.
This is referring to demo parties specifically. Let's not forget the social aspects of them though. Yes, a selected few went to parties to "compete" in their chosen art, some might have even taken them quite seriously. But they were the minority.
The bulk of the attendees just went for fun and company, and did not create anything. Demoparties _were indeed_ parties back in the 90s, with people playing games, drinking and socializing in general. You could argue these were like rave parties, only a bit quieter and much friendlier / inclusive (ok, maybe I am biased, but it certainly felt that way).
It was lacking in one aspect though - not many girls attended, and so as time passed these parties were becoming less attractive. But that did not stop anyone going home and downloading and admiring the products of demosceners, who did all this basically in their free time, for not much (if at all) compensation.
My personal involvement with this scene is nil - I always just saw some interesting thing playing with crack.exe that I got from some dubious source, thought "huh it's neat", and went on with my life.
I have no idea what are the constraints do they have in 2025, or what platform do they even target. How are you gonna do demos on iOS that's all locked from top to bottom and you can't even run anything without involving Apple in the process?
But Wikipedia says this is primarily a European thing, so I guess that's why.
One great analogy I heard somewhere -- if videogames are prose, demos are poetry.