Maybe they've fixed some stuff (or ported it it Godot) since I last checked it, but the general lack of editor support, the clash between how Unity wanted to operate and how Clojure wanted to work, and usual Unity problems kept me from building anything significant in it.
Jank, if my understanding is correct, in comparison has direct C++ interop. Jank treats C++ as a first-class compilation target rather than a foreign interface.
I don't know why Arcadia wasn't very successful -I have never used it; I can only speculate on the causes, but I have good reasons to believe that Jank may actually succeed where Arcadia struggled - it is designed ground-up for game engine integration, no GC pauses, better FFI for engine bindings, etc.