Since you talk about game developers, just today was "Hollow Knight: Silksong" released, a game with no DRM (which means it will be on every pirate site the minute it releases, something that was known beforehand), and had just a few hours later over half a million concurrent players on Steam, one of the many storefronts where the game is available.
No industry has ever been killed by piracy, not even close, and the cases of musicians, authors, and game developers who have attributed piracy to their success keeps piling up. I really don't get why people who in other aspects of life try to look at the facts of things keep arguing so fervently about something proven to be, at best, a net positive and, at worst, a way for more people to enjoy arts and entertainment that they would never had otherwise.
If you don't get money for your works, you might be unlucky, or you might just not be good enough to make what people want [to pay for]. As a game developer myself, that's certainly my case. I hope to one day make something so many people care about, that they go out of their way to pirate it, because statistically that means I'd sell a lot of copies.