Apple Officially Reveals The iPhone 5
techcrunch.com
techcrunch.com
Substantially improved body, performance, performance, performance, as world-mode as world-mode gets, significant camera upgrades, total carrier coverage, total content market coverage, a best-of-breed cloud story, deep integration with currently happening social networks, a total revamp of all I/O (save for the undoubtedly still-shitty speakerphone), an expansion of valuable flagship features into new markets, and (sigh) body with half the chance of shattering.
This will be targeted at mopping up any straggling iPhone 3x users in the wealthiest markets, re-upping the tens of millions of 4-adoptees, and offering a $200 ("free") phone in unsubsidized markets that finally has the same design language as the $800 flagship while running most of the same software features.
It still looks, walks, and talks like the best for the most. Enjoy your new shipment of money hats, Apple.
(quote from engadget's liveblog at http://www.engadget.com/2012/09/12/apple-iphone-5-liveblog/)
Nowdays I hold my phone in one hand, and use the other hand's index finger to manipulate the screen. It's vastly better than a physical thumb keypad for watching media, browsing the web, or viewing any other kind of information (all of which benefits from a larger screen, which is why—epecially as a guy with large-enough hands to do one-handed operation in a pinch even on a bigger screen—I prefer 4.3" screens over the 3.5" of the iPhone). It's also vastly better than a physical keypad for most other forms of interaction. But one-handed thumb usage has always been my mode of last resort for a touch-screen phone. So I like trading against the usability of that mode in exchange for more visible surface area.
I agree with this statement.
A larger display delivers a much better experience when reading text, watching videos, playing games or touching controls in apps.
I agree that the "I can reach the corner with my thumb" feature is an advantage. But that advantage pales compared to the fact that a large display (4.3+) significantly improves almost every action that people use on smartphones today.
IMHO the only reason Apple sticks with the sizes they use is because they built an operating system that is not designed for multiple screen sizes.
[edit: strange comment fail: I actually wote that I disagree with a statement that I actually agree with ;). fixed this now I guess]
See: text messagers, IRC users, ssh session runnners, angry birds players
Also check this out. The Droid RAZR M is just slightly taller than iPhone 4S, and I guess on par with the new iPhone - even though it has a 4.3" screen!
http://images.anandtech.com/doci/6242/DSC_8062_575px.jpg
http://www.technobuffalo.com/wp-content/uploads/2012/05/ipho...
I said it when he first posted it, and I'll say it now - the larger screen isn't a problem unless you have midget-thumbs, and the diagram is not true to the actual range of motion for the devices.
[1] If anything I prefer to use the phone two handed and in landscape.
Why on earth would they go 144x80 pixels shy of 720p, 1280x720?
Hasn't the world suffered enough from transcoding? So the eye sees your perfect DPI, but the pixels are going to be imperfect because it's a random down-sample size that doesn't divide anything standard.
I don't get it.
44 is a magic number in iOS development. All navigation bars are 44px tall. All tap targets are recommended to be at least this size. It's very easy for developers to conceptualize 88 more vertical pixels and what to do with them; much easier to work with.
And let's face it, iOS is about the apps over watching videos. I'm sure 16:9 videos will look great.
Yes, I'm sure "blurry as fuck" is what people look for in a backward compatibility feature. With 2:1 already dodgy, 9:8 scaling would have flown really well
Edit to clarify: for video. Videos and photos scale oh-so-much-nicer than pages of static text.
For a lot of apps, it could mean doing nothing at all, since the typical app has a navigation bar at the top, which won't change, a list view which will just stretch longer and show more cells, and a tab navigation at the bottom, which won't change either.
Of course, this won't work for all apps, but at least it will work for many, whereas going for 720p, will make pretty much nothing work out of the box.
I don't want to pay that much to not have to turn the cable over once.
There are exceptions, but this one rule let me get it right for all but 1 device I own.
Doesn't say if it's USB 2 or 3, and doesn't say if it could be Thunderbolt (unlikely)
I'm just speculating, but it seems more reasonable than the "because they can charge you for it!!!" hand-waving going on in my sibling comments.
To be honest, I'm not sure if that alone is really worth the extra annoyance of a new connector.
If Apple had decided to make the same amount of money overall by raising the price of the iPhone 5 and using standard connectors, it would be more visible to you. This way is akin to the "cheap printer and expensive ink" paradigm, or the "cheap airfare but you have to pay all the taxes and fees separately" paradigm. Most consumers will not look ahead to calculate the lifetime cost of ownership of the device, they'll only look at the initial price.
It's meaningless to them. It really is. Regardless of what reason they ended 30-pin, it cannot be seen as a primarily financial one.
I really don't think it was to sell connectors. Those kinds of things are too low margin for Apple to really care that much.
http://appleinsider.com/articles/12/09/05/apple_adapters_for...
plus taxes, plus shipping if you want it shipped. This part is costing Apple less than $1 to produce and distribute. I see an estimate of 23 million iPhone 5's will be sold in the first quarter of availability. I couldn't say how many extra cables will be sold but if we go with your one-per-phone estimate, we're talking about an extra $400 million, in profit, in the first quarter of sales alone. Just from cables, not counting docks and speakers and whatever else people plug into their iPhones. Counting those other things, maybe a wild-ass guess would be on the order of an extra $5 billion in profit over the next year?
I have zero doubt in my mind that Apple's decision to forego both the old dock connector and microUSB was primarily profit-driven. Let's summarize the situation:
-- changing connectors has an extremely clear negative impact on users (all your cables and accessories are obsolete)
-- changing connectors has an extremely clear and truly enormous profit benefit for Apple (also a negative impact on users)
-- Apple has stated that the new connector connects in two orientations, providing a tremendous benefit to users
Is that a fair summation of the arguments on both sides?
You're on the right track but you have to look wider. And now that prices are out, we can play with better guesstimates.
Anyone purchasing an iPhone will have a USB wallbrick and a USB-Lightning cable in the box. They can charge their phone from that setup, any computer, and any USB wallbrick Apple or any third-party vendor ever sold. So the "upsell" here, if there is one:
- Purchasing extra USB-Lightning cables for convenience ("one for the work PC too...") $19 - Purchasing Lightning-30 adapters for old 30-pin dock speakers and car adapters still in use $29
I'm guessing attachments will be about 10% for the extra cable and 10% for the dock over the life of the product. But let's say 50% for all iphone 5 purchasers.
With an estimated global sale of 80M per year, assuming 50% attachment for both, assuming 100% profit margin, that's $50 over 80M units / 2 = 2B dollars in an extremely optimistic interpretation.
Apple booked 109B in revenue in 2011, of which 2B would count for 1.83%. They will do a great, great deal more than that by the time 2012 is over.
$2B in potentially increased accessory profit is a fart in the wind for this company. And keep in mind they're probably losing a substantial number of 30-pin licensees in this changeover, who already pay real money to get -their- access to Apple's vast platform of 90% margin accessories. We're just trading one proprietary connector for another.
Also, considering the obvious and real customer ire breaking compatibility causes, considering the obvious and real costs of redesigning and changing a part they've been ordering by the hundred millions for a decade, and considering the possibility that they might not even re-license any of their 30-pin accessory profiles, it can't simply be for money's sake.
The benefit for them moving to a dramatically smaller I/O port with a dramatically smaller set of supporting onboard electronics is in meeting extraordinary engineering pressure for reduced volume and mass in an era where many of their mobile products are nearly the same size as a 30-pin dock connector.
It's a new era. Consumer computers are now measured in milligrams and micrometers, and 2002's best effort doesn't cut it anymore.
When that new Ford F-150 comes out with 34% more power, it always amazes me that nobody says "what the hell were you doing last year that was so crap?".
- 20% lighter than the previous model
- a little larger display
- A6 processor
- camera with a better low-light performance
- 802.11a/b/g/n 2.4GHz, dual channel 5GHz, just like in the Kindle Fire HD
- 4G LTE networks support (around the world)
- HSPA+ and DC-HSDPA (improvements to the existing 3G technology)
and, looks like more news to come...
But I can't think of a single thing we're seeing today that we haven't seen already.
The processors look nice and beefy as well.
One specific piece of tech I can think of- I do wish Apple had done something with NFC. I agree that it's a joke right now, but that's the point- they could have made something earth-shatteringly brilliant that people would actually use.
You have to be pretty innovative with hardware design to reduce the weight of a phone that's already compact by 20%.
I don't think they lost their touch at all.
They are indeed different from the CPUs used by other smartphone manufacturers.
I also suspect that most of the speed and power gains come from process improvements.
I hate many of their decisions, many of their views, but I think they always had and still have the right mix of iteration and innovation.
Iteration is how Apple plays it, and they play it well.
Innovation works best when the existing alternatives are awful. I'm not sure why one would "innovate" against their successful formula.
Individual features might be innovative, however. For example, the re-arrangement of photo processing tasks to produce better low-light photos.
http://live.arstechnica.com/apple-september-2012-event-its-a...
- The main innovation is done to create new products: iMac, iPod, iPhone, iPad. Such products are a result of years of research and development. When Apple releases the product, they make sure the core usability philosophy is sound and does not need to be changed afterwards. - After a product and the surrounding concepts are released, Apple is very conscious not to depart to far from the original concepts and philosophies surrounding that product group. This creates trust and customer loyalty that more "innovative" brands would pay dearly for.
This, in my opinion, has been an oft-overlooked factor in Apple's success.
Nokia Lumia 920 beats iPhone 5 in pretty much every spec.
I do think however that the extra width in Landscape will now require a completely different interface. Adding 88 extra screen pixels means that simply rotating and stretching the interface has crossed the line from "looks kinda weird" to "looks terrible".
What was the situation before? Absolute positioning via x/y? Really?
The old way was versatile actually. What it lacked was being able to relate views to anything aside from it's parent container.
This reminds me a bit of the argument that 90 feet is the optimal size for a baseball infield, as evidenced by the number of close plays at first base after a ground ball to an infielder. In actuality, though, the high frequency of close plays is the result of how the infielders choose to position themselves.
You can reach all four corners of the screen with your thumb not because of the size of the phone, but because of how you choose to hold it. Change the size of the phone, and you'll naturally change your grip.
Increasing the screen size diagonally would have given a much better power of two increase in surface, which is desperately needed with iPhones (I have a 4.6inch device and feel that the perfect size would be just a tiny bit bigger than that). There was no need for aspect-ratio fragmentation.
If they didn't want to increase the device width, they should have tried doing like Motorola RAZR M and reduce the bezel.
If I were to buy an iPhone 5, NFC would be the feature I would be guaranteed not to use. There's simply no vendors who are NFC-enabled anywhere near me. I'm not sure I've ever seen an NFC-enabled vendor anywhere, for that matter.
Granted, the hardware is still nowhere near there right now, and there would be all kinds of complications with the FCC, but imagine how cool that would be!
It certainly would encourage small businesses to fnially secure their wireless networks.
Guess we'll see whether WPA2's security is as strong as imagined.
As for one-off apps that wreak havoc, I think within the next couple of years we will be entering the age of dirt-cheap wideband tx/rx software defined radio kits, so we'll have to deal with that anyway!
Apple will add an FM tuner when the product no longer really matters. You know, like they now did with the iPod nano.
It doesn't mean that the people who choose the iPhone are sheep, or don't understand what they want. It means that the iPhone has some kind of appeal that you don't understand. Rather than claiming that something is "basically" something else, I'd recommend taking the time to understand why it's actually different, then applying those lessons to the products you develop.
I say this because he's right, from a technical perspective the iPhone is "basically" just another smartphone. The guts are the same, the form factor is essentially the same. Hell, at this point even the feature sets of iOs and Android are basically the same.
So yes, there are reasons why people choose to buy an iPhone. But the only real "lesson" I see at this point is that brand names and advertising work...
Secondly, you're looking at speeds & feeds, and not the design of the thing. It's the best designed phone in the market in terms of look, heft, hand feel, not even beginning to get into the UX of iOS. These are little things, but they matter to people, and they're not easily quantifiable on a data sheet.
Sure the first generation iPhone was just hands down better than the competition at the time, but it's not anymore.
Claiming that the look, heft, and hand feel are better is ridiculous, all of them are subjective opinions that vary widely among users (Take me for example, I really like the slate and glass look, but since I have big hands I dislike the heft and hand feel.)
Further, the thing is running a new version of the OS, so when you talk about the UX of iOS 6, what you're really saying is that you believe (based on previous Apple iOS releases) that they will create a good user experience. That's branding.
And I want to stop and state: branding isn't bad. If you've had a previous version of a product and you LIKED it, it's entirely reasonable to assume a future release is also something you'd like. but that doesn't make the device any better or worse, it just makes you more likely to buy it.
And finally, yes I agree that Apple has carefully curated their ecosystem so it seems clean and polished. But it's not any richer (my opinion is that it's considerably less rich since it's so heavily curated, but again that's opinion). MOST importantly though, the ecosystem has little to do with the device itself, that same ecosystem could exist around any device (and does exist around older iPhones).
It's no more ridiculous than people saying they prefer the look, heft, and feel of a BMW or Benz vs. a Ford Taurus SHO.
> when you talk about the UX of iOS 6, what you're really saying is that you believe (based on previous Apple iOS releases) that they will create a good user experience. That's branding.
Yes, I agree that's branding, but that wasn't what I was referring to. I was talking about the UX of iOS in general vs. most versions of Android or WinMo. Admittedly, Android 4.x has gotten much better.
> the ecosystem has little to do with the device itself, that same ecosystem could exist around any device (and does exist around older iPhones)
But again, you're splitting a difference that doesn't exist anymore. There's not "just a device".. the whole reason Apple justifies their large margins is that they're selling an integrated experience of device, software, and cloud services.
Yes, it could exist around any device, but it's sort of like saying "anyone with a hot tub and sauna can be a 5-star spa". Those are devices, they're not just about the design of the experience in totum. To suggest this is just marketing and branding is to dismiss design as mere polish and ornament rather than "how something works end-to-end".
edit: US, Canada, UK, Germany, France, Australia, Japan, Hong Kong and Singapore markets
Things I was hoping for:
- Completely waterproof design: would allow taking photos/videos underwater, and prevent water damage in general.
- NFC: I think a lot of people wanted to see this. I know not many places use NFC right now but Apple has always been a driving force of technology, not a follower.
- Built-in projector: Would make it ridiculously easy to show your photos/videos to friends (just project them on a wall). Would also allow giving presentations on the go (important business use-case).
- Solar panels: for emergency recharging.
- Radio receiver: not only for listening to the radio, but also for developing integrations between the iphone and remote control devices that use radio frequency
I don't think anyone ever predicted there was any chance of a waterproof design, projector, solar panels, or a radio receiver. I get being disappointed that Apple doesn't include the features you want, but why hope for things that are almost certainly never going to happen?
The Core Bluetooth framework is definitely worth looking at if you are interested in iPhone external connectivity stuff.
And yet, you will still miss shots because the camera was slow. 40% improvement here is a big deal.
I doubt people could tell the difference between 7 million and 10 million pixels, unless you want to put it on a billboard