The corollary to this is that too many real super star players can hurt a large company, especially if they're too close to each other. They need to be spaced out and inserted into the right places at the key moments when there are critical challenges they are uniquely suited to solve. Super heroes generally make lousy mayors.
Super heroes are able to conquer insurmountable Cthulu-grade existential threats. But that often involves doing things you wouldn't normally do and can cause collateral damage. Fortunately, such threats are fairly rare. Of course, many people who use the term "A players" are really just referring to "good people" not true super stars.
A wise F500 CEO once told me there were only about 20 such super stars in his >10,000 person organization but he shared it more with a tone of "thank goodness there's only about 20 of them" because identifying them and getting them onto the right problems was a constant challenge. He didn't think the organization needed more of them, it just needed to better manage and direct the energies of ones it had - and by direct, he meant "direct it outward" on a massive, high-value problem - not inward laying waste to the day-to-day structures that keep the org running.