I just spent a good 2 hours trying to debug a SM6 Vulkan issue with unreal engine using an LLM, it had got me to good state but UE kept falling to load a project, it transpired that the specific error message would provide a fix as the top Google result, which I found when I eventually decided to look for myself.
LLM did help a lot to get some busy work out of the way, but it's difficult to know when you need to jump out of the LLM loop and go old skool.