The only issue I've had is the amount of bots. When I play I regularly get into matches where 19/20 players are all bots and they auto kick you the moment you join. Its very frustrating
The only issue I've had is the amount of bots. When I play I regularly get into matches where 19/20 players are all bots and they auto kick you the moment you join. Its very frustrating
Third party servers used to host plenty of non-standard gamemodes that Valve does not provide. Retakes, mentioned in the blogpost, is one of those modes.
What changed? Was this lunacy adopted from CS2?
This is case of Tragedy of the Commons, where individuals can profit from ruining something that benefited everyone, because their individual profit is larger than their individual loss.
From Valve viewpoint this might even be preferable as alternative is users actually downloading those games and just running them. Not to mention the 10%-33% tax they take on their market trasnactions.
Anyway, GP's is not my impression of 1.6 back in the day: lots of bot servers back then too.
There is decent money in it. Back in CSGO I had a VM running two full bot servers at a run cost of ~$3.xx per week to earn ~$30 fully automated.
Must be great if you happen to live near one of the limited server locations with a high number of players queueing for casual.
I don't, and casual matchmaking is completely unusable for me: it almost always puts me into matches with low player counts that never fill up, and if I leave and requeue, it's almost guaranteed to put me back into the same exact match I just left, over and over again, because there are no others to join. I once left and rejoined the same match 10 times in a row before giving up and closing the game.
I don't even bother trying to play CS anymore, even though it was once one of my favorite games. Everything I loved about it is gone in favor of 5v5 competitive matchmaking and gambling.