FitFu (YC W11) is shutting down
blog.fitfu.com
blog.fitfu.com
- what was different from their expectations
- what were the challenges
- and why they weren't able to overcome the challenges they faced
Expectations
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Our previous "GymFu" apps were moderately successful and we surveyed hundreds of our existing users to spec FitFu. Good customer development, right? Well, maybe. But what we should have looked at was route-to-market and better validated the UVP. The big problem was that we thought there was an opportunity creating a fitness app for more casual users. There probably is, but a couple of problems quickly emerge:
1) To make serious money, you have to have epic margins (e.g. WiiFit) which you can use for customer acquisition. 2) People in the casual space are less responsive to the idea of subscriptions.
Our theory was that the casual users would assist in spreading the app virally to attract the serious ones. In retrospect this was really dumb.
We really really should have figured out the route-to-market thing earlier.
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I can't be transparent about all of these, but I'd say they were split into a few sections: personal challenges; user acquisition; crappy market/model choice; code/complexity.
On the personal challenges front, both Benjie and I were pounded by one major unfortunate event after another (deaths, illness and so forth) right from the start of YC through to this year. It's hard not to get drained by that, especially when you need to grind hard on a startup.
From a user acquisition perspective, as I've mentioned elsewhere we didn't really allow ourselves enough margin to do this well. We tried everything from ads (we managed to hustle a free ad placement with millions of page views) to buying users on TapJoy (as it used to be) to social/viral to GameCenter to App Store SEO. Nothing worked well enough to be long-term sustainable and profitable. You could argue we had poor product-market fit, but that's hard to say.
Market choice. P90X, WiiFit, exercise DVDs - those become $1b markets. CrossFit is a $1b company. Fitness apps... not so much. We should have chosen a market that was easier to reach and monetize but that's not where our passion was at the time.
Code. Man was this app complex. Absolute nightmare to test and maintain. You know what works better than this app? The NHS "Couch to 5k" podcasts. Low tech with good marketing utterly trounces fancy high tech stuff.
Massive margin on buy-once items + insane marketing budgets = $$$. Even Billy Blanks Jr is having a hard time with his DVDs (http://www.meettheblanks.com/, watch the Shark Tank episode if you haven't already). Fitness is fickle.
> CrossFit is a $1b company.
Gyms make so much money because they hard sell you to commit, then you sign a contract you can't get out of.
It's true that my current facility requires a one-year contract to get the very best rates, which was a shock since my previous Crossfit facility only had one-month and three-month contracts, but that's nothing compared to big box gyms selling five-year memberships, offering guaranteed low monthly fees for a big one-time "lifetime membership" fee, and making it ridiculously hard to cancel recurring payments. Also, there's zero sales pressure on contracts. I've never spoken to anyone affiliated with Crossfit except the instructors, and I've never spoken to them about money except when signing up at a new facility.
A better summary for how Crossfit makes their money would be charging high prices and being the dominant brand in a market they created.
PS, I love CrossFit - been doing it for about a year now.
That sort of thing. It's probably quite a long answer I'm afraid. I suppose the TL;DR would be "don't take part in a race to the bottom".
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This is a short one; why flog a dead horse when you could be chasing much large opportunities? We started FitFu expecting - based on numbers we wanted to believe - that it could be a $1b opportunity. But that was very naive and I'm convinced now that there's few if any fitness apps that can achieve that. I hope to be prove wrong of course as I know a lot of hard working startups and friends in this space and I want them to do well.
Ultimately, I'm not interested in a small exit or a lifestyle business. Even the money doesn't motivate me. I'll settle for nothing less than a home run :)
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Always do a Lean Canvas!
At least in this case the native app continues to work... would be even nicer if it were reissued as a free app so users didn't have to be so paranoid about not losing their local backup copy, but I guess I can understand wanting to avoid whatever the legal complications of that might be (plus the $99/yr app dev fee).
It's maybe helpful noting we're just shutting down the project - the company itself is fairly ok. FitFu was losing us a lot of money in a overly-competitive market and in the end it was just too much to maintain both financially and in terms of opportunity cost.
What were those bad decisions ? And were the reasons you made them choices or circumstance?
And if someone is relatively new in the fitness app market what would your advice/suggestions/cautions be to them?
That sounds really jaded, but if you look at the massive players in the fitness space (e.g. BodyBuilding.com, CrossFit, LA Fitness, QVC ;) ) they are all either selling a dream or selling a sport/lifestyle... and all with large recurring revenues. At the other end, you've got millions of exercise trackers and exercise videos fighting over scraps in the app store...
I don't know what the next big opportunity is in fitness - or I'd be doing that - but I'm pretty sure it's not apps or quantified self or stuff like that. I've not yet seen anything that strikes me as "big". FitnessKeeper might get a great exit though - hope they do :)
1) Medical apps only track vital signs. Tells you nothing about chronic/progressing diseases yet
2) We don't need to obsess about stats to improve our lives. We don't need these kind of distractions.
3) Measurement is still highly manual for many cases. Won't hit the mainstream until people don't notice it.
4) What problems does it solve exactly? Withings is useful though, but only as a luxury/fun item.
It's too early. That's my only sure opinion. Far, far too early. But as this thread proves, I'm quite poor at predicting the future ;)
For the record, I've been in your shoes before. Started a mobile games company back in 2002, struggled for 3 years with almost no sales at all and had to shut down. Met a first-time founder in 2009 who had this idea of "opening a mobile gamung company" and advised him wholeheartedly about not going there. He's now hiring his 30th employee, making millions every month (and didn't even take VC money to start)...
TL;DR: it didn't work for you, but it CAN work for someone else...
All to often we developers are focused on the next 10 minutes, not the next 10 years. Coding for the long view is necessarily harder - just requires that you be mindful.
Fortunately the app will still work for existing users, just not the social network bits. We engineered it this way to protect customers at least to a small extent so they didn't totally waste their money.
It's at $10 now to hopefully deter people from buying it and not freaking out if they did accidentally.
Couldn't tell you a price as we had a special arrangement with them. Their hourly rate at the time was about $600 I think (we were seed funded prior to YC, which helped with that).
Did you have a business model? Did you charge users? Or was it a free service?
We tried IAPs for a bit but that failed miserably for the above reasons. Ads too for the same reason.
Probably wrong on this, but I've not seen any tech startup execute well (at scale) in gyms. Except maybe booking services or basic trackers.
e.g., a gym might pay $x0,000 to develop their own branded solution. Put something workable in front of them at the right price and it could be a far easier decision?
1) Will they actually use it? Will their customers use it?
2) Why they want it? Is it to add extra perceived value for marketing purposes or is it to save them money... that sort of thing.
3) What's the maximum theoretical market? What part of that market can you address if you execute perfectly (TAM, SAM, SOM...). I bet it's smaller than you think.
4) What's the sales cycle? What does it require of the gyms?
The guys I'm talking about did a pretty thorough job and the founding team had good prior experience with gym chains - they took it a long way pretty quickly. But they weren't successful. I don't want to say that it's not possible, but it's certainly full of a lot of pitfalls that are worth spending the time to discover up front.
"Informing everything they could"?
That's why if you go to fitfu.com it's plastered with Buy Now, "Amazing Price Right Now", and not "Will be gone in six weeks"?
We'll wipe out the site and point it to the blog in due course but it's midnight here in the UK and as you can imagine it's been a draining 24 hours.
EDIT: Oops, I voted you up. In any case I am neutral about your response ;)
- Software to replace consultants in the process of receiving government funding. Conclusion: market for this product is too small. Plus it was so boring we found it hard to motivate ourselves.
- A two-sided marketplace to match SMEs to talent in the science/technology space. Possibly an opportunity, but the dynamics of creating both sides of the marketplace are a nightmare.
- Better mobile sites/menus. We had a brief window to snap up a large number of businesses from a major SME website provider. But once we did the maths, it became very uninteresting. Weebly, Wix and soforth have this market nailed.
- Enterprise asset management. There's a lot of incumbents and we couldn't find a way of improving their offerings by a sufficient margin in order to get customers to switch (and overcome the "we need this company around in 5 years" problem). I'm fairly familiar with this area due to my long manufacturing engineering experience.
There were quite a few more.
Best of luck, and keep us posted. This is not a failure, but a pivot. :)
FWIW, an industry where we see there's a lot of opportunities is construction. This mightn't have been the case a few years back, but smartphones really do open things up now. Lots of innovations to come from tech startups I suspect.
Why isn't that possible?
1) Handing over in any form would require too much documentation/effort. A clean break is more cost effective
2) A small exit wouldn't cover the time, cost, lawyers, due dill etc.
3) Open sourcing it will cost too much time too.
In the end we felt like many people suggested that we should cut our losses and start on something bigger and better.
Context-free post is context-free.