The mouse, keyboard, and monitor is pretty much just right. Highly productive, you can go super fast, with extreme information density.
VR and AR are obviously much slower to navigate because physical worlds are slow to navigate and that's what they're mimicing. We might assume a 3D world has more information density than a 2D screen... But 90% of the time it doesn't. I don't have eyes on the back of my head. And, usually, I'm going to be staring at a 2D thing.
VR has basically been for niche high-end gamers. I can imagine a jet flighter simulation might be good for VR but I'm not even sure that's such a thing these days. One can imagine other uses like virtual exploration but it hasn't been that interesting and a big monitor works pretty well as an alternative.
Oh people absolutely use it for this and it is an excellent use case - mainly because you stay seated.
But yeah. Pretty niche.
I wear glasses so I have to use special lenses to enable me to see in-game. These costed an addition 150 euros.
The XREAL Air 2 look appealing but I am unable to buy inserts for. This make's them useless to me.
> "While we plan to offer lenses for the Air 2, its updated frame design makes self-assembly of the lenses too difficult"
If where we lived in a fantasy world where everyone had a 10Gbit connections, perfect eyeballs. Yeah, it'd be great tech, practical too. But those without are left out like left-handed folk.
My Valve Index is sitting untouched behind me. I bought this in 2021, Why can't companies offer a version for those with a prescription? One size fit's all doesn't work here.
I don't really understand why VR helmets they aren't more successful. My first guess is that any console needs exclusive high-profile games to be successful, and producing many exclusive high-profile Meta Quest games is probably too expensive for current market adoption. A chicken-egg problem.
Or maybe the hardware price isn't low enough currently. The original Game Boy was successful with its low price despite its terrible screen. The Game Boy Color chipset was very underpowered compared to the competition but again more affordable.
I think the more relevant difference is that there are vastly more (and therefore: better) PC games than VR games.
Most people psychologically don’t like wearing or carrying technology unless there’s a really good reason. Most people also don’t like psychologically feeling isolated.
VR doesn’t have a good reason, and makes you feel isolated. No further rationale is necessary.
I personally believe that VR of the arm swinging/interactive variety will never be widely adopted due to the cost of real estate in the tech savvy, trend-setting consumer population centers.
Compare with setting up a home theater and having people over to watch a movie, or split screen gaming.
After all that you run into the limited content availability and, as you noted, the high price.
I do wonder why Meta hasn’t done something like license Skyrim or GTA for the quest. It shouldn’t be too expensive compared with the other investments, and would bring over some solidly popular (and big!) content.