Surprising amount of discussion on work/life balance and kids/family for a game dev. Is Valve known for this or is it just relative?
Gamedev is also very stressful industy because both constant crunches and job instability. So you not only paid worse, but you'll work 2-3 times more that average SWE. And often fired when project is complete regardless of success.
So working at Valve is somewhat like a pipe dream for many people in the game industry. Especially because whole Valve is under 500 people which is like 10-20 times less people than work for Epic, Ubisoft or EA.
Source: I work in indie game company.
They're the idealized version of what a small company making a shitton of cash would be. They can afford plenty in terms of work-life balance.