Fantastic read and a really interesting company I did not know about until just now.
I would love to see how it handles Castlevania II.
I would love to see how it handles Castlevania II.
Castlevania... [so] called because it is a Metroidvania game set in a Castle.
Ouch - this is precisely backwards. Metroidvanias are named after Metroid and Castlevania because those series practically defined the genre.Also a bit frustrating because the first Castlevania itself isn't actually a metroidvania, it's a more conventional action-platformer. Castlevania II has non-linear exploration, lots of items to collect, and puzzle-solving, all like Metroid. So it's not too surprising Antithesis had to do a lot of work for adapting their system to Metroid - but I wonder if this work means it now can handle Castlevania II without much extra development.
I assume you're thinking specifically of using the red crystal to spawn a tornado: https://youtu.be/Mx9PwRIK9Io