Am I missing some context? I’d love to hear it.
Am I missing some context? I’d love to hear it.
Zig has become my go-to for projects where I would previously have reached for C, largely because Zig has such good compatibility with other C projects.
Rust, on the other hand, is a completely different beast. It is very different from C, and it is far more complicated. That makes it harder to justify using, whereas Zig is a very easy choice as an alternative to using C itself.
Probably does something cool for all that crazy though?
This is a generic method in the middle of some database DSL code that does a bunch of SQL operations on a type safe manner. Code like this takes "SELECT ?+* FROM ?+* WHERE ? ORDER BY ?+* LIMIT ? OFFSET ?", specifically the limit and offset part, and returns a type that will always map to the database column. If the query is selecting a count of how many Foo each Baz references, this will map to a paginated Foo to Baz count type.
The alternative is to manually write this stuff out in SQL, then manually cast the right types into the basic primitives, which is what a language like Zig probably does.
You'll find similar (though sometimes less type-safe) complex code in just about any ORM/DSL, whether it's written in Java or PHP.
I don't think you can accomplish this in C without some kind of recursive macro parser generating either structs or maybe function pointers on the fly. It'd be hell to make that stuff not leak or double free memory, though.
But even so, I can't for the life of me write C code that's as safe as Rust. There are just too many ways to make subtle little mistakes here and there, incrementing a typed pointer by a sizeof by mistake thinking it's a uintptr_t, losing track of ownership and getting a use-after-free, messing up atomic access, mutex deadlocks oh my...
And that's with ALL warnings enabled in CLANG. It's even worse with the default warnings.
If you are writing more complicated or "interesting" programs, then I agree, C doesn't give you a good set of tools. But if all you are writing is small libraries or utility programs, C is just fine. In these cases, Rust feels like pulling out a sniper rifle to shoot a target a meter in front of your face (i.e., overkill).
If you are writing complex, large, or very mission-critical programs, then Rust is great to have as a tool as well. But we don't have to take such a black and white view to think that Rust is always the best tool for the job. Or C or Zig or whatever languages for that matter.
But the original claim was that "C code crashes all the time" which is blatantly wrong.
This is just plain not true. The fact of the matter is that if you stick to good practices, writing C code that does not crash under regular usage is not at all difficult. The problem is that writing C code that is guaranteed not to contain memory issues is extremely hard. But writing programs that don't crash "all the time" is not at all difficult.
This is why I can understand the push to use memory-safe languages to avoid memory safety issues in critical or widely-relied-upon programs. But the main reason you are using it in these cases is to avoid memory safety bugs, not to help you write programs that don't "crash all the time". And even then, the main incentive is that memory safety bugs can be quite severe bugs in areas like networking code, where they might become a significant security risk. The crashes aren't even the main concern here.
On using C from the creators of curl:
> We count about 40% of our security vulnerabilities to date to have been the direct result of us using C instead of a memory-safe language alternative. (https://daniel.haxx.se/blog/2025/04/07/writing-c-for-curl)
And, like what I was referring to, it is even more difficult to prove the absence of memory safety issues entirely. We have only managed to actually prove it for a handful of non-trivial programs, like the seL4 microkernel.
Now, this is all an entirely different question to whether the extra work required to write your program in Rust to avoid memory safety problems is actually worthwhile. If you are writing a program with no networking code, no privilege escalation, and no confidential information, the answer is probably that it doesn't matter. If a game has a buffer overflow in some weird edge case, it doesn't really matter. If your data processing code has a problem, you can probably spot that and it probably won't lead to any security concerns. If your file system scanner runs into a memory safety issue, it probably won't negatively impact you that much.
But if your crypto library has memory safety problems, you are in for a bad time.
When a project grows in complexity, age, number of contributors, poor review culture, complex requirements, or any of 101 different things that can make a project hard, then it is hard to avoid memory safety bugs. This covers like 99% of non-trivial projects.
If your software projects are very simple, then it is easy to write simple C programs that do the job well. This is what I said before. If your project is simple, boring, and straight-forward, using C is just fine. It is complex projects where the use of C can become a problem (and complexity can sneak up on you from an unbelievable number of sources).
Discriminated unions, error handling, comptime, defer.
Better default integer type casting, ability to choose between releaseSafe/releaseFast
And probably other things.
As for comparison to Rust, you do want very low level memory handling for writing databases as an example. It is extremely difficult to write low level libraries in Rust
Did you write any Zig code yet? In terms of enforced correctness in the language (e.g. no integer promotion, no implicit 'dangerous' casts, null-safety, enforced error handling, etc...) and runtime safety (range-, nullptr-, integer-overflow-checks etc...), Zig is much closer to Rust than it is to C and C++.
It "just" doesn't solve static memory safety and some (admittedly important) temporal memory safety issues (aka "use-after-free"), but it still makes it much harder to accidentially trigger memory corruption as a side effect in most situations that C and C++ let slip through via a mix of compile errors and runtime checks (and you get ASAN/UBSAN automatically enabled in debug builds, a debug allocator which detects memory leaks and use-after-free for heap-allocations (unfortunately not for stack allocations), and proper runtime stack traces - things that many C/C++ toolchains are still missing or don't enable by default).
There is still one notable issue: returning a reference to stack memory from a function - this is something that many unexperienced Zig programmers seem to stumble into, especially since Zig's slice syntax looks so 'innocent' (slices look too similar to arrays, but arrays are values, while slices are references - e.g. 'fat pointers') - and which IMHO needs some sort of solution (either a compile time error via watertight escape analysis, or at least some sort runtime check which panics when trying to access 'stale' data on the stack) - and maybe giving slices their own distinct syntax that doesn't overlap with arrays might also help a bit.
But there is still the "big stuff" - the things that have a fundamental, architectural impact. Things like: Will my program be multithreaded? Will I have many systems that interact? Will my program be maximally memory-efficient? Do I have the capacity (or money) to ensure correctness if I say "yes" to any of that?
The most important consideration in any software project is managing architectural complexity. Zig is better, yes, but not a paradigm shift. If you say "yes" to any of the above, you are in the same world of pain (or expenses) as you would be in C or C++. This is the reason that Rust is interesting: It makes things feasible/cheap that were previously very hard/expensive, at a fundamental level.
But it doesn't have to be and it shouldn't. Rust also isn't a paradigm shift, it "just" solved static memory safety (admittedly a great engineering feat) but other languages solved memory safety too decades ago, just with more of it happening at runtime.
But in many other areas Rust copied too many bad ideas from C++ (and many of those "other things" Zig already does much better than Rust - but different people will have vastly different opinions about whether one solution is actually better than another - so discussions about those features usually run in circles).
There shouldn't be a single language that solves all problems - this will just result in stagnation, it's much better to have many languages to pick from - and even if they just differ in personal opinions of the language author of how to do things or entirely subjective 'syntax sugar' features. Competition is good, monocultures are bad.
> The most important consideration in any software project is managing architectural complexity
No language will help you managing "architectural complexity" in any meaningful way except by imposing tons of arbitrary restrictions which then get in the way for smaller projects that don't need much "architecture". We have plenty of "Enterprise-scale languages" already (Java, C#, Rust, C++, ...), what we need is more languages for small teams that don't get in the way of just getting shit done, since the really interesting and innovative stuff doesn't happen in enterprise environments but in small 'basement and bedroom teams' :)
Keep in mind that Rust's definition of "memory safety" covers much more than just use-after-free, the most important being thread safety. It is a blanket guarantee of no undefined behavior in any code that doesn't contain the word `unsafe`. Undefined behavior, including data race conditions, is a major time sink in all non-hobby C or C++ projects.
What bad ideas from C++ did Rust copy, in your opinion? I'm really not sure what you mean. Smart pointers? RAII?
There are plenty of languages that enable quick iteration, prototyping, or "just getting shit done". If that's what you need, why not use them? I'm personally more concerned about the finished product.
...I don't use them as "scare quotes", it's more like in "can't you just..." - e.g. something that looks simple from the outside but is hard to do / complex on the inside - e.g. I do recognize the work that went into Rust's memory safety, but I question the effort that went into it compared to more traditional memory safety methods, especially when looking at the restrictions that Rust imposed on the programmer - it's a pretty hefty tradeoff (IMHO of course).
> What bad ideas from C++ did Rust copy, in your opinion?
Mainly doing things in the stdlib that should be built into the language (e.g. Option, Result, Box, Cell, RefCell, Arc, and probably a dozen other types and traits...), resulting in what I call 'bird droppings syntax' of too many chained function calls to get to the thing you actually want (.unwrap, .into_iter, .iter, .iter_mut, .as_ref, .as_mut, .expect, .unwrap_or_else, .unwrap_or_default, .ok, .ok_or_else, .and_then, .or_else ... like, wtf?). The absurd amount of `::` and `<>` in typical Rust code. The missing separation line between stdlib and language (like for-loops using the Iterator trait, or more obviously: operator overloading). The stdlib doing memory allocations behind your back through a global allocator - which we know from C++ do be a really bad idea for decades already... etc etc... I think most Rust programmers are blind towards those issues the same way that C++ programmers are blind towards C++ issues (which is another thing both language ecosystems have in common though).
I don't thing there is any substantial difference between `Option<Thing>` and `@Nullable Thing` or `Thing | null`, I don't think there's anything wrong with choosing `::` over `.` for namespace resolution (it means you can have local variables with the same name as a module), and you have to have some way to declare generic parameters.
Rust generally does not allocate behind your back, but custom allocators is a work in progress. The reason it takes time is precisely that they want to avoid the mistakes of C++. A couple of mistakes were already avoided - for example, async/await in Rust does not allocate behind your back, while C++ coroutines do.
I object to @Nullable and similar arrangements as a magic special case. If the sum types only solved this one issue then it's a wash but they do a lot more too.
Either of the sum types, the concrete `Option<Thing>` or the ad hoc `Thing | null` are OK because they're not magic, less magic is better.
Technically Option is actually magic, though it's for a subtle reason unconnected to the current topic. If you go read its source Option is a langitem, that is, Rust literally isn't allowed to exist without this type. Rust's core libraries are defined, so you shouldn't and most people never will use Rust without them, but the Rust language actually doesn't require that all of core exists, it does require a handful of types, functions etc. and those are called "langitems".
So, why is Option a langitem? Well, Rust's language has for-each loops. But what it actually does (there's literally a compiler step doing this) is treat those loops as if they'd been written as a slightly clunky loop { } block making and then consuming an Iterator. To do that the IntoIterator and Iterator traits must exist, and further as the return type from the next call needed in Iterator is an Option the Option generic type must exist too!
Technically this type wouldn't have to be called Option, the Rust compiler doesn't care what it is called, but it must exist or else the compiler doesn't know how a for-each loop can work.
Another example is the `Deref` trait, which roughly corresponds to `operator->()` or `operator*()`, or an implicit reference conversion. It is called implicitly so you can use `smart_ptr.foo` without special syntax for dereferencing.
I think I fundamentally don't understand why any of this is a problem?
I don't like @Nullable (or the ? syntax used in C# for example) because they're a special case magic. They handle exactly one narrow idea (Tony's Billion Dollar Mistake, the "null" pointer) and nothing else.
I prefer sum types - both Option<T> and T | null are syntax for sum types. The former, which Rust has, is an explicit generic type, while the latter is an ad hoc typing feature. I don't have a strong preference between them.
What are you saying? Do you think I was sent here by some sinister cabal that organizes an effort to direct any discussion about programming towards Rust?
This has been not my experience at all in the ~6 years I've been writing Zig. I started having very little experience writing C (<1000, lines all written while in university) and since day 1 Zig has been a tremendous improvement over it, even back when it was at version 0.4.0.
I'm informed by having shipped a lot of C++ code in my time, which has taught me a lot about actually delivering stable software. Being better than C is a very low bar here.
There is plenty of working software written with pretty much any language
Really? I've not found it at all difficult to write low level libraries in Rust.
Also using arena and other special allocators in different sections of the program. While maintaining hard memory limits for different sections of the program.
These are possible to do in rust but it is very difficult for me so I decided to just not do it. Otherwise I have to spend 5x the normal amount of time to make sure the library cannot be misused by the user ever.
This is pretty pointless since I’m the only one who is going to use that code anyway.
Could be skill issue or w/e but I just find zig easier to make progress in
Do you consider Rust enums 'proper sum types'? If yes what are Zig's tagged unions missing?
E.g.:
const Variant = union(enum) {
int: i32,
boolean: bool,
none,
fn truthy(self: Variant) bool {
return switch (self) {
Variant.int => |x_int| x_int != 0,
Variant.boolean => |x_bool| x_bool,
Variant.none => false,
};
}
};As for why you would choose it over C, because C has too many problems for even the C lovers to ignore. Zig fixes a tiny amount of them, just enough to pretend it's not problematic, but not enough to be useful in any non-hobby capacity. Which is fine, very few languages do achieve non-hobby status after all.
People do systems programming in rust, but that's not really what most of the community is doing. And it's DEFINITELY not what the standard library is designed for.
As someone who haven't done any systems programming after university: wait, what?
I was under impression that this is exactly what people where doing with Rust.(system apps, even linux kernel, no?)
If not - what do they (most if the community) are doing with Rust?
Some people definitely do systems programming in, but it's a minority. The std library is not set up for it at all, you need something like rustix, but even that results in very unidiomatic ("unsafe") rust code.
In Zig it's all in the std library by default. Because it's a systems programming language, first and foremost.
As far as I can tell, it contains many, many features that are irrelevant outside of systems programming scenarios with highly particular needs.
In zig it's std.posix.mmap.
And I don't think that including every feature of every possible OS is a sensible position to have for a standard library. Or would you argue that it should also include things like `CreateWindowExW()`?
If all you use is the Rust standard library, you can be reasonably sure that your program works on all platforms, and memory mapping is something that is highly platform specific, even among POSIX-likes. I would not like to attempt designing a singular cross-platform API for it that has to be maintained in perpetuity.
(There are a few OS-specific APIs in the Rust standard library, mostly because they are required anyway for things like I/O and process management. But the limit has to be set somewhere.)
In Zig it's exactly the same except that they decided to provide the POSIX platform specific APIs, which if you're using a POSIX system is I guess useful and otherwise it's dead weight.
It's a choice. I don't think it's a good choice but it's a choice.
extern "C" mmap(addr:*mut c_void, length:c_size_t, prot:c_int, flags:c_int, fd:c_int, offset:c_ssize_t) -> *mut c_void;
Piece of cake. Or you could install a crate with bindings if you are afraid of writing code yourself.