Correct. Unfortunately, what you've just described is a gaming console rather than a PC. This problem fundamentally undermines the appeal of PC gaming in a significant way, imo.
Correct. Unfortunately, what you've just described is a gaming console rather than a PC. This problem fundamentally undermines the appeal of PC gaming in a significant way, imo.
Yes, game publishers are trying to turn PCs into a gaming console, which IMO will always be a futile effort, and is quite frankly annoying. I don't game on PC to have a locked down console-like experience.
Just embrace the PC for what it is and stop trying to turn it into a trusted execution platform with spyware and rootkits.
Look at BF6 - for all the secure boot and TPM required anti-cheat they stuffed it with, there were cheaters day 1, so why abuse your users when it's clearly ineffective anyway.
The game companies keep saying these things are necessary, yet they don't fully do the very thing they claim to do on the label.
Can't help but ask myself sometimes... why would users want to pay in the first place, for the content of someone who invests more money and leverage that some people see in their entire lives, in delivering user-hostile technical countermeasures that most of the time are ultimately futile?
What is the so valuable thing that one is supposed to get out of the work of someone who treats their audience this way, awesomely as their stuff might've been made? That's what doesn't make the most sense to me. But then I remember how most people aren't very intentional about most of their preferences and will accept whatever as long as it's served by an unaccountable industry into everyone's lives at the same time in a predictable manner, and I despair.
Of course the argument falls flat on multiple levels: It ignores other ways to prevent cheaters, like server-side detection or maybe developing a gameplay that is not based on channeling masses of anonymous strangers through the game world. It ignores that it doesn't actually solve the problem of cheaters. And it ignores that many games use anticheat for reasons that don't have to do with multiplayer at all, e.g. to keep players from bypassing in-game purchases.
Where with Anti-cheat and DRM only the 'good guys' get hit, since the 'bad guys' don't follow "the law" anyways.
A 14 year old who installs an autoclicker to mess with friends or randoms online I can get. But there are fully grown adults who dedicate their time and substantial amounts of money (whole second computer) just to win in online video games?
What's the motivation/justification for spending hundreds or even thousands of dollars on cheating hardware and software? Are these just super-rich people who have more money than sense?
No doubt there are various reasons, some more understandable than others. There are some fascinating historical cases, like the one explored in "The King of Kong" :
Which is well worth a watch, if you're curious.
b) should’ve specified this is the bigger problem. glad to see from the other comment bf6 is coming on-board, but VALORANT doesn’t and that’s probably the quintessential title for this.