Unicode definitely has its faults, but on the whole it‘s great. I‘ll take Unicode w/ UTF-8 any day over the mess of encodings we had before it.
Needless to say, Unicode is not a good fit for every scenario.
Those really seem hellish to parse, because there seem to be several mutually independent schemes how characters are combined to clusters, depending on what you're dealing with.
E.g. modifier characters, tags, zero-width joiners with magic emoji combinations, etc.
So you need both a copy of the character database and knowledge of the interaction of those various invisible characters.
bool utf_append_plaintext(utf* result, const char* text) {
#define msk(byte, mask, value) ((byte & mask) == value)
#define cnt(byte) msk(byte, 0xc0, 0x80)
#define shf(byte, mask, amount) ((byte & mask) << amount)
utf_clear(result);
if (text == NULL)
return false;
size_t siz = strlen(text);
uint8_t* nxt = (uint8_t*)text;
uint8_t* end = nxt + siz;
if ((siz >= 3) && (nxt[0] == 0xef) && (nxt[1] == 0xbb) && (nxt[2] == 0xbf))
nxt += 3;
while (nxt < end) {
bool aok = false;
uint32_t cod = 0;
uint8_t fir = nxt[0];
if (msk(fir, 0x80, 0)) {
cod = fir;
nxt += 1;
aok = true;
} else if ((nxt + 1) < end) {
uint8_t sec = nxt[1];
if (msk(fir, 0xe0, 0xc0)) {
if (cnt(sec)) {
cod |= shf(fir, 0x1f, 6);
cod |= shf(sec, 0x3f, 0);
nxt += 2;
aok = true;
}
} else if ((nxt + 2) < end) {
uint8_t thi = nxt[2];
if (msk(fir, 0xf0, 0xe0)) {
if (cnt(sec) && cnt(thi)) {
cod |= shf(fir, 0x0f, 12);
cod |= shf(sec, 0x3f, 6);
cod |= shf(thi, 0x3f, 0);
nxt += 3;
aok = true;
}
} else if ((nxt + 3) < end) {
uint8_t fou = nxt[3];
if (msk(fir, 0xf8, 0xf0)) {
if (cnt(sec) && cnt(thi) && cnt(fou)) {
cod |= shf(fir, 0x07, 18);
cod |= shf(sec, 0x3f, 12);
cod |= shf(thi, 0x3f, 6);
cod |= shf(fou, 0x3f, 0);
nxt += 4;
aok = true;
}
}
}
}
}
if (aok)
utf_push(result, cod);
else
return false;
}
return true;
#undef cnt
#undef msk
#undef shf
}
Not exactly "simple", is it? I am almost embarrassed to say that I thought I had read the spec right. But of course I was obviously wrong and now I have to go back to the drawing board (or else find some other FOSS alternative written in C). It just frustrates me. I do appreciate the level of effort made to come up with an all-encompassing standard of sorts, but it just seems so unnecessarily complicated.Here's the implementation in the Rust standard library: https://doc.rust-lang.org/stable/src/core/str/validations.rs...
It even includes an optimized fast path for ASCII, and it works at compile-time as well.
Why are the arguments not three-letter though? I would feel terrible if that was my code.
e.g., https://github.com/mayo-dayo/app/blob/0.4/src/middleware.ts
Just set your editor's line-height.
static UnicodeCodepoint utf8_decode(u8 const bytes[static 4], u8 *out_num_consumed) {
u8 const flipped = ~bytes[0];
if (flipped == 0) {
// Because __builtin_clz is UB for value 0.
// When his happens, the UTF-8 is malformed.
*out_num_consumed = 1;
return 0;
}
u8 const num_ones = __builtin_clz(flipped) & 0x07;
u8 const num_bytes_total = num_ones > 1 ? num_ones : 1;
u8 const main_byte_shift = num_ones + 1;
UnicodeCodepoint value = bytes[0] & (0xFF >> main_byte_shift);
for (u8 i = 1; i < num_bytes_total; ++i) {
if (bytes[i] >> 6 != 2) {
// Not a valid continuation byte.
*out_num_consumed = i;
return 0;
}
value = (value << 6) | (bytes[i] & 0x3F);
}
*out_num_consumed = num_bytes_total;
return value;
}UTF-8 is so complicated, because it wants to be backwards compatible with ASCII.
But thank you for the link, it's turning out to be a very enjoyable read! There already seems to be a few things I could do better thanks to the article, besides the fact that it codifies a lot of interesting approaches one can take to improve testing in general.
Python, of all languages, probably has the best property based testing library out there with "hypothesis". I sometimes even use it to drive tests for my Haskell and OCaml and Rust code. The author of Hypothesis wrote a few nice articles about why his approach is better (and I agree), however I can't find them at the moment..
Even ascii used to use "overstriking" where the backspace character was treated as a joiner character to put accents above letters.
- requires less memory for most strings, particular ones that are largely limited to ASCII like structured text-based formats often are.
- doesn't need to care about byte order. UTF-8 is always UTF-8 while UTF-16 might either be little or big endian and UCS-4 could theoretically even be mixed endian.
- doesn't need to care about alignment: If you jump to a random memory position you can find the next and previous UTF-8 characters. This also means that you can use preexisting byte-based string functions like substring search for many UTF-8 operations.
So "no combinations" was never going to happen.
Especially when you start getting into non latin-based languages.