Maybe; my first instinct is that there'll be some bias somewhere.
Maybe I'll have some time tonight to play with this in p5js.
Maybe; my first instinct is that there'll be some bias somewhere.
Maybe I'll have some time tonight to play with this in p5js.
-First of all, it's intuitive to me that the "candidate" points generated in the cube are randomly distributed without bias throughout the volume of the cube. That's almost by definition.
-Once you discard all of the points outside the sphere, you're left with points that are randomly distributed throughout the volume of the sphere. I think that would be true for any shape that you cut out of the cube. So this "discard" method can be used to create randomly distributed points in any 3d volume of arbitrary shape (other than maybe one of those weird pathological topologies.)
-Once the evenly distributed points are projected to the surface of the sphere, you're essentially collapsing each radial line of points down to a single point on the sphere. And since each radial line has complete rotational symmetry with every other radial line, each point on the surface of the sphere is equally likely to be chosen via this process.
That's not a rigorous proof by any means, but I've satisfied myself that it's true and would be surprised if it turned out not to be.
You're correctly pointing out that the values of r won't be uniformly distributed. There will be many more points where the value of r is close to 1 then there will be where the value of r is close to 0. This is a natural consequence of the fact that the points are uniformly distributed throughout the volume, but there's more volume near the surface than there is near the center. That's all true.
But now look at the final step. By projecting every point to the surface of the sphere, you've just overwritten every single point's r-coordinate with r=1. Any bias in the distribution of r has been discarded. This step is essentially saying "ignore r, all we care about are the values of theta and phi."
[0]https://en.wikipedia.org/wiki/Spherical_coordinate_system
It looks reasonably random to my eye: https://editor.p5js.org/fancybone/sketches/DUFhlJvOZ
Or in other words, if you take the “dotted” sphere out of the cube afterwards, you won’t be able to tell by the dots which way it was originally oriented within the cube.
What would be biased is if you inscribed a cube in the unit sphere. This would require additional transformations to create a uniform distribution. If you simply "throw away" the extra corner bits that aren't used, it won't affect the distribution.