Years ago I was following development of an indie game. The developers wanted to provide a DRM-free experience.
The game had some online functionality (leaderboard or something). They were surprised when the number of accounts accessing the online functionality exceeded their sales by a dramatic number. The developer updates grew more and more sad as they switched from discussing new features to pleading with people to actually buy the game instead of copying it. Eventually they called it quits and gave up because the game, while very popular, was so widely pirated that few people actually paid.
Whenever the piracy topic comes up I hear people do mental gymnastics to justify it, like claiming they spend more than average and therefore their piracy is a net win. Yet when we get small peeks into numbers and statistics like with video game piracy, it’s not hard to see that the majority of people who pirate things are just doing it because they get what they want and don’t have to pay for it.