Some folks are reaching out to WebGPU outside the browser, because Vulkan is a pain to program for, and they misuse WebGPU as middleware, although a less capable one, due to its original design, and who is driving its standardisation process.
Regarding SYCL, Intel basically bought the only company that was shipping a good developer experience for it, CodePlay, which used to do specialized compilers for game consoles, and pivoted into GPGPU.
Vulkan is closer, but CUDA still exposes more features.
It is GNU/Linux that Google/Chrome sees as low priority.
However despite all of this, there is hardly any Web 3D experience, or game, at the level of iPhone games from its OpenGL ES 3.0 glory days, like Infinity Blade, from 2011!