Real people would not (and should not) allow themselves to be subjected to endless streams of abuse in a conversation. Giving AIs like Claude a way to end these kinds of interactions seems like a useful reminder to the human on the other side.
Real people would not (and should not) allow themselves to be subjected to endless streams of abuse in a conversation. Giving AIs like Claude a way to end these kinds of interactions seems like a useful reminder to the human on the other side.
Even if the idea that LLMs are sentient may be ridiculous atm, the concept of not normalizing abusive forms of communication with others, be they artificial or not, could be valuable for society.
It’s funny because this is making me think of a freelance client I had recently who at a point of frustration between us began talking to me like I was an AI assistant. Just like you see frustrated people talk to their LLMs. I’d never experienced anything like it, and I quickly ended the relationship, but I know that he was deep into using LLMs to vibe code every day and I genuinely believe that some of that began to transfer over to the way he felt he could communicate with people.
Now an obvious retort here is to question whether killing NPCs in video games tends to make people feel like it’s okay to kill people IRL.
My response to that is that I think LLMs are far more insidious, and are tapping into people’s psyches in a way no other tech has been able to dream of doing. See AI psychosis, people falling in love with their AI, the massive outcry over the loss of personality from gpt4o to gpt5… I think people really are struggling to keep in mind that LLMs are not a genuine type of “person”.
As an aside, I’m not the kind of person who gets worked up about violence in video games, because even AAA titles with excellent graphics are still obvious as games. New forms of technology are capable of blurring the lines between fantasy and reality to a greater degree. This is true of LLM chat bots to some degree, and I worry it will also become a problem as we get better VR. People who witness or participate in violent events often come away traumatized; at a certain point simulated experiences are going to be so convincing that we will need to worry about the impact on the user.
To be fair it seems reasonable to entertain the possibility of that being due to the knowledge that the events are real.
It’s a bit like pain response when injured. It’s not pretty, but society is used to a little bit of adversity.
I witness a very similar event. It's important to stay vigilant and not let the "assistant" reprogram your speech patterns.
Either come out and say whole of electron field is conscious, but then is that field "suffering" as it is hot in the sun.