Steam came out in 2003, in an era where PC gaming was still very much - go to the store and buy a physical CD. You owned the game.
I still feel uneasy about it, but Steam is the least evil (outside of GOG, but much smaller catalog). But our options for actually owning digital content have all evaporated, unless you sail the high seas.
The next evolution in our journey to non ownership will be game streaming, if latency can be solved to take the non-ownership a step further. We are halfway there with even single player games now requiring an always-on internet connection.
I miss the days of offline and physical media.
* Required you to type in a serial number (at best), or went online to actually download the game binary (at worst).
* Needed to stay in the CD drive in order to play
* Could not be copied as a backup if the disc ever got lost or damaged.
* Was a major cause of scarcity for a digital product.
The concept of ownership was already eroding before Steam was created.
At the time I had dialup. Patching on Valve's schedule simply did not work for me. Patching most games at that point was a multi-stage process involving resume-capable download managers and setting my PC to automatically get online and start downloading at night.
I will say that even those who had broadband did have legitimate grievances. Any kind of background process mattered a lot more back then, and Steam was not particularly light weight thanks in part to its use of a custom UI framework. I also don't recall it being particularly stable early on, nor the servers being able to hold up too well under load as demonstrated almost immediately by the HL2 launch. Neither insurmountable and both in fact surmounted within a few years, but again it was being forced on an existing community.
Had it been optional for CS it still would have had a rough start with HL2 and a lot of gripes from that community but I think it wouldn't have been hated as hard as what resulted from forcing it on CS players.
That said, I still prefer to buy from GOG when possible.
Proliferation of credit cards, increased internet stability/speed, and more powerful computers have taken the warts away. Steam has also repeatedly shown to be on the side of the consumer, and also very offline friendly.
The first time I did a rebuild and now no longer needed the installation media for games, or the license keys in the manual/game jacket, and I was fully sold.
I don’t fully grasp the hatred, because almost every aspect of it is a vast improvement over what existed 20 years ago. But fortunately there are alternatives.
Except when they only added any sort of return mechanism after violating consumer rights laws in all sorts of jurisdictions for like a decade.
Though that was significantly less painful back in the day when a steam sale was actually meaningful.
Steam's pro-consumer-ness is absurdly overblown, but the rest of consumer facing corporations are so fucking awful in comparison that they look like angels. They're also mostly just trying to keep anyone from looking at the closet full of profits explicitly from enabling underage gambling.
Not that I'm a hater, but people need to keep perspective. Valve is just a company that is slightly less abhorrent in it's practices.
Of course, I’d never use their generous only-superficial-questions-asked-if-you-don’t-play-much return policy to, basically, get a demo of a game. Because that isn’t what it is intended for. But, I wonder if that ability has gotten them more sales…
Curious what you mean by this?
In 2012, Terraria went on sale for 25 cents. Valve sold the entire Half Life family for like two dollars. AAA and big name games would go for 80% off or more, back when that actually got you a full game without microtransactions or significant DLC to buy.
People got excited about the sales because you might wake up to find the game you really wanted for $60 was now a few dollars.
Objectively "Incredible" deals are a lot less common, and old stuff doesn't have massive discounts anymore, sticking with "just" very good discounts.
How much of that is to blame on steam vs. the publishers, though? I would imagine the publishers have much more control over (if not total control?) over pricing. So, unless I'm wrong, it seems misguided to put that at steam's feet.
That's true, but Valve put in the work to make Steam really great.