I wasn't expecting to see UnityMCP in the article, so I'm kinda surprised.
When MCP's started popping up, MCP for Unity was the first thing I searched for, I've used it, when it became unmaintained (maybe for a 1-2 months?) I forked it, made a few nice updates, even as a someone that used the project I didn't realized the transition of the repository!
I know hundreds of game devs, so let me share my perspective.
- Your target audience is not HN people, I'm pretty sure %80 of them doesn't even know what MCP is. - I use Cursor, %99 of game devs are using Rider, MCP tooling and integrations around it not mature enough to gain their attention yet.
- Game devs and their leads are (mostly) dinosaurs that looks skeptical using AI at work, like when I was in Rovio, you weren't allowed to use tools like, Claude, Cursor, OpenAI etc.
- I'm not surprised acquisition of an OSS project didn't get coverage on media.
Would I use it as someone who only knows the basics of Unity Editor?
- Maybe.
Do I think someone who works as a Game dev and knows Unity really well and would use it?
- Probably not. (Note: at the office right now, asked a few game dev's and they were like, naaah)
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Your product looks cool, having something that directly works inside Unity is really neat but I don't think it would be the moat.
I think there is so much potential, if you can build a really good agent, think like Manus for Unity, that works directly in Unity and making the MCP related optional because it would be nice to have, Unity Editor part is the easiest part for them.
Ask this, would it be useful for a game developer working in a company like Scopely, Zynga, Dream Games etc?