I feel that way about so much digital painting and illustration now. Artists can work faster than they can with physical media, but the end result is always missing something when there are no happy accidents.
I feel that way about so much digital painting and illustration now. Artists can work faster than they can with physical media, but the end result is always missing something when there are no happy accidents.
This is quite amusing, because I always could tell the CGI [in the films] off the real deal because it was or too perfect or too imperfect, along with a shitload of a motion blur.
It was so until Chappie when I couldn't distinguish between the green screen and Rogue One when I couldn't distinguish a fully rendered scene.
Also a conterfeit VHS along with a DivX compressed copies (hey, 4700:700 !) always looked... more immersive than the 'real deal' in a theater, heh.
Some anecdata:
Poor makeup, anachronistic aircraft contrails, unsightly construction cranes, etc get quietly adjusted to make everything look clean in ways that don’t stand out until you start analyzing individual frames. On top of this some kinds of CGI have gotten so common that it’s less obvious how few physical cars are used in car commercials.
I might be talking out of my ass, but I'm pretty sure we've "known" for centuries that imperfection has an enormous place in art. Before computers, before photography.
Popsongs today sound so nice but also so forgetable.
I think this is why 80s and 90s pop is still so popular.
Probably explains why it works much better for him than for others: he used it as an instrument, not as a crutch to hide a lack of singing skills.
Music from the 80s/90s that is popular today has stood the test of time; there's a lot more music from these decades that we don't hear today & is not popular. We've also heard those songs a lot more times than contemporary music.
Old school animation has the same quality. It's all hand drawn so not quite as exact. It looks fantastic. You wouldn't really even call it flawed, just less formulaic.
I guess that makes me think "how could we model that with computers?" I mean we could make a gradient less smooth. We could add different sorts of noise. It sounds quite complicated but in theory a computer could do this. Practically speaking it may never be worth trying to implement. Kind of a 80/20 issue. That is, you could do a ton of extra work to bump the quality a bit but people are already pretty happy with it so why bother?
I practice black and white photography, for example. So much of what I see of it now looks like the overdone, over-edited forced perfection of style derived from the gritty beauty of much more crudely interesting monochromes of decades past.
The old films with model special effects they have a ton of life to them, more natural camera angles.