To meet someone he met online who claimed multiple times to be real.
To meet someone he met online who claimed multiple times to be real.
Safety and guard rails may be an ongoing development in AI, but at the least, AI needs to more hard-coded w/r/t honesty & clarity about what it is.
That precludes the existence of fictional character AIs like Meta is trying to create, does it not? Knowing when to stay in character and when not to seems like a very difficult problem to solve. Should LLM characters in video games be banned, because they might claim to be real?
The article says "Chats begin with disclaimers that information may be inaccurate." and shows a screenshot of the chat bot clearly being labeled as "AI". Exactly how many disclaimers should be necessary? Or is no amount of disclaimers acceptable when the bot itself might claim otherwise?
In video games? I'm having trouble taking this objection to my suggestion seriously.
The exact same scenario as the article could happen with an NPC in a game if there's no/poor guardrails. An LLM-powered NPC could definitely start insisting that it's a real person that's in love with you, with a real address you should come visit right now, because there's not necessarily an inherent difference in capability when the same chatbot is in a video game context.
So is this just a question of how many warnings need to be in place before users are allowed to chat with fictional characters? Or should this entire use case be banned, as the root commenter seemed to be suggesting?