Curious about the choice of C++ for the core runtime. Was the main driver raw performance, or more about portability and low overhead in production environments? In my case, I’ve mostly worked with Python pipelines and they tend to choke when you try to scale concurrency without overcomplicating the architecture.
The graph-based approach reminds me a bit of Unreal’s Blueprints, but for AI ops. If you can make it genuinely easy to plug in custom nodes without touching glue code, that could be a big productivity boost.