Are you suggesting that we use an LLM as an interface between the AI and the player?
Why would anyone choose to awkwardly play using natural language rather than a reliable, fast and intuitive UI?
Why would anyone choose to awkwardly play using natural language rather than a reliable, fast and intuitive UI?
I think this is quite an amusing idea, as the LLM would see the moves the chess engine made and comment along the lines of "wow, I didn't see that one coming!" very Roger Sperry.