I would not purchase it if the game has a panning view of any kind. I wish you the best of luck all the same.
I would not purchase it if the game has a panning view of any kind. I wish you the best of luck all the same.
I do have a fear that most people won't see the intent and instead just see a badly performing game (I have not got this critique yet in every other game I have with intentional low frames yet, but then again my audience cares less about performance and more about the experience). Here is the game for reference that I am locking to 30fps.
https://store.steampowered.com/app/3215280/TORI/
And one that I locked to 14fps
Low frame rates on modern display technology make me physically ill if there is a viewport component.
The “smearing” of the image induces nausea for whatever reason. I do not suffer this from CRT displays, just modern ones and have done since LCD effectively arrived. Though I can tolerate it on teeny tiny screens like handhelds interestingly enough.
P.S. I thought your original question was madness, but now that you've posted your projects I can totally see why you're targeting lower framerates. I really like the mood, have wishlisted TO:RI