Of course not all is bad, but I'd love to see some creativity again, it seems like almost no one dares to break the norm anymore.
Of course not all is bad, but I'd love to see some creativity again, it seems like almost no one dares to break the norm anymore.
Don't get me wrong. I like creativity. I am an artist, even have a degree in Fine Arts. But there are times to innovate, and there are times to just make things work. Web UX needs to just work.
The reason they’re not specifically concrete cubes is more to do with the relative unpopularity of brutalist design than it is to do with the artistic flair of architects.
In fact I’m sure most architects would love to stamp more of their creative personality into their work but they have to dial it back for cost and practicality reasons.
We're really just reinventing brutalism but without much of the commendable outcrops like the barbican or whatever.
Whereas other examples were left to deteriorate because wealthy people moved elsewhere. And thus all people see is dilapidated, ugly concrete.
While we are on the topic of brutalism, one of my most disliked Sci-Fi tropes is concrete buildings used as "futuristic" buildings. I honestly think the only reason they do this is because concrete is featureless so it could be from any era. If they used Victorian-style architecture or Germanic Gothic buildings then all you'd see is historic-looking architecture which would pull you out of the moment. But I, personally, cannot "unsee" concrete buildings in Sci-Fi. Everytime I see that I just see lazy set design. Plus I'd hope in a few hundred years we'd have found a better building material than concrete.
Then there are the innovations people had tried over the years like different styles of kid seats, calculators built into the handle, coupon scanners built in, security boots on the wheel, Aldi store coin lock connectors, motorized baskets, Ikea escalator locking wheels.
Thinking further, the designs change across the various countries I have visited over the years.
On top of this, I can visually picture all the different styles the groceries and department stores use near me to "brand" their carts and experience directly(Target's specific branded plastic carts and baskets). The very much see the shopping cart as part of their customer experience and have experimented with different setups. One could argue that the scope of utility for a shipping cart is miniscule compared to many websites. And yet, there is actually a lot of variety.
Given how there are people dedicated to so many seemingly insignificant corporate details(email signatures and other branding activities), it seems custom "website experience rules" would slot right into that line of thinking.
Ton of people complained, they hated it!
That's why everything is fucking boring, because everybody tries to cater to the average.
This is why consistent UX beats out cleaver design (churn)
Like if someone wants to do crazy stuff, that’s fine, do it as an art project, whatever.
But IMO the only people who benefit when businesses and institutions are required to turn their websites into works of art, are artists. Everyone else is worse off.
A bit quirky is exactly how I would have described it and once I accepted scrolling one direction would move the page wherever the designer wanted, I was fine.
I guess we found all the kids at Ender’s battle school that couldn’t imagine the enemy’s gate as “down”.
https://www.espn.com/espn/feature/story/_/id/43832710/how-f1...